mirror of
https://github.com/HarbourMasters/Shipwright.git
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114 lines
6.6 KiB
C
114 lines
6.6 KiB
C
#pragma once
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#include "align_asset_macro.h"
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#define dgDodongoDieAnim "__OTR__objects/object_dodongo/gDodongoDieAnim"
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static const ALIGN_ASSET(2) char gDodongoDieAnim[] = dgDodongoDieAnim;
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#define dgDodongoDamageAnim "__OTR__objects/object_dodongo/gDodongoDamageAnim"
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static const ALIGN_ASSET(2) char gDodongoDamageAnim[] = dgDodongoDamageAnim;
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#define dgDodongoBreatheFireAnim "__OTR__objects/object_dodongo/gDodongoBreatheFireAnim"
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static const ALIGN_ASSET(2) char gDodongoBreatheFireAnim[] = dgDodongoBreatheFireAnim;
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#define dgDodongoAfterBreatheFireAnim "__OTR__objects/object_dodongo/gDodongoAfterBreatheFireAnim"
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static const ALIGN_ASSET(2) char gDodongoAfterBreatheFireAnim[] = dgDodongoAfterBreatheFireAnim;
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#define dgDodongoSweepTailRightAnim "__OTR__objects/object_dodongo/gDodongoSweepTailRightAnim"
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static const ALIGN_ASSET(2) char gDodongoSweepTailRightAnim[] = dgDodongoSweepTailRightAnim;
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#define dgDodongoSweepTailLeftAnim "__OTR__objects/object_dodongo/gDodongoSweepTailLeftAnim"
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static const ALIGN_ASSET(2) char gDodongoSweepTailLeftAnim[] = dgDodongoSweepTailLeftAnim;
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#define dgDodongoWaitAnim "__OTR__objects/object_dodongo/gDodongoWaitAnim"
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static const ALIGN_ASSET(2) char gDodongoWaitAnim[] = dgDodongoWaitAnim;
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#define dgDodongoWalkAnim "__OTR__objects/object_dodongo/gDodongoWalkAnim"
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static const ALIGN_ASSET(2) char gDodongoWalkAnim[] = dgDodongoWalkAnim;
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#define dgDodongoTwitchAnim "__OTR__objects/object_dodongo/gDodongoTwitchAnim"
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static const ALIGN_ASSET(2) char gDodongoTwitchAnim[] = dgDodongoTwitchAnim;
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#define dgDodongoGetUpAnim "__OTR__objects/object_dodongo/gDodongoGetUpAnim"
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static const ALIGN_ASSET(2) char gDodongoGetUpAnim[] = dgDodongoGetUpAnim;
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#define dgDodongoLowerTailAnim "__OTR__objects/object_dodongo/gDodongoLowerTailAnim"
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static const ALIGN_ASSET(2) char gDodongoLowerTailAnim[] = dgDodongoLowerTailAnim;
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#define dgDodongoRightStepAnim "__OTR__objects/object_dodongo/gDodongoRightStepAnim"
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static const ALIGN_ASSET(2) char gDodongoRightStepAnim[] = dgDodongoRightStepAnim;
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#define dgDodongoLeftStepAnim "__OTR__objects/object_dodongo/gDodongoLeftStepAnim"
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static const ALIGN_ASSET(2) char gDodongoLeftStepAnim[] = dgDodongoLeftStepAnim;
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#define dgDodongoSpikeTex "__OTR__objects/object_dodongo/gDodongoSpikeTex"
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static const ALIGN_ASSET(2) char gDodongoSpikeTex[] = dgDodongoSpikeTex;
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#define dgDodongoRoughSkinTex "__OTR__objects/object_dodongo/gDodongoRoughSkinTex"
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static const ALIGN_ASSET(2) char gDodongoRoughSkinTex[] = dgDodongoRoughSkinTex;
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#define dgDodongoSkinTex "__OTR__objects/object_dodongo/gDodongoSkinTex"
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static const ALIGN_ASSET(2) char gDodongoSkinTex[] = dgDodongoSkinTex;
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#define dgDodongoFaceTex "__OTR__objects/object_dodongo/gDodongoFaceTex"
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static const ALIGN_ASSET(2) char gDodongoFaceTex[] = dgDodongoFaceTex;
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#define dgDodongoInsideMouthTex "__OTR__objects/object_dodongo/gDodongoInsideMouthTex"
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static const ALIGN_ASSET(2) char gDodongoInsideMouthTex[] = dgDodongoInsideMouthTex;
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#define dgDodongoToothTex "__OTR__objects/object_dodongo/gDodongoToothTex"
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static const ALIGN_ASSET(2) char gDodongoToothTex[] = dgDodongoToothTex;
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#define dgDodongoSkel "__OTR__objects/object_dodongo/gDodongoSkel"
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static const ALIGN_ASSET(2) char gDodongoSkel[] = dgDodongoSkel;
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#define dgDodongoFire0Tex "__OTR__objects/object_dodongo/gDodongoFire0Tex"
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static const ALIGN_ASSET(2) char gDodongoFire0Tex[] = dgDodongoFire0Tex;
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#define dgDodongoFire1Tex "__OTR__objects/object_dodongo/gDodongoFire1Tex"
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static const ALIGN_ASSET(2) char gDodongoFire1Tex[] = dgDodongoFire1Tex;
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#define dgDodongoFire2Tex "__OTR__objects/object_dodongo/gDodongoFire2Tex"
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static const ALIGN_ASSET(2) char gDodongoFire2Tex[] = dgDodongoFire2Tex;
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#define dgDodongoFire3Tex "__OTR__objects/object_dodongo/gDodongoFire3Tex"
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static const ALIGN_ASSET(2) char gDodongoFire3Tex[] = dgDodongoFire3Tex;
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#define dgDodongoFireDL "__OTR__objects/object_dodongo/gDodongoFireDL"
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static const ALIGN_ASSET(2) char gDodongoFireDL[] = dgDodongoFireDL;
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#define dgDodongoSkelLimbsLimb_008174DL_006FD8 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_008174DL_006FD8"
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static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_008174DL_006FD8[] = dgDodongoSkelLimbsLimb_008174DL_006FD8;
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#define dgDodongoSkelLimbsLimb_008180DL_006D88 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_008180DL_006D88"
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static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_008180DL_006D88[] = dgDodongoSkelLimbsLimb_008180DL_006D88;
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#define dgDodongoSkelLimbsLimb_0081C8DL_006CA8 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_0081C8DL_006CA8"
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static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_0081C8DL_006CA8[] = dgDodongoSkelLimbsLimb_0081C8DL_006CA8;
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#define dgDodongoSkelLimbsLimb_0081D4DL_006BA8 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_0081D4DL_006BA8"
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static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_0081D4DL_006BA8[] = dgDodongoSkelLimbsLimb_0081D4DL_006BA8;
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#define dgDodongoSkelLimbsLimb_0081E0DL_006AA0 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_0081E0DL_006AA0"
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static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_0081E0DL_006AA0[] = dgDodongoSkelLimbsLimb_0081E0DL_006AA0;
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#define dgDodongoSkelLimbsLimb_0081ECDL_006960 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_0081ECDL_006960"
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static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_0081ECDL_006960[] = dgDodongoSkelLimbsLimb_0081ECDL_006960;
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#define dgDodongoSkelLimbsLimb_008228DL_006640 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_008228DL_006640"
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static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_008228DL_006640[] = dgDodongoSkelLimbsLimb_008228DL_006640;
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#define dgDodongoSkelLimbsLimb_008234DL_006750 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_008234DL_006750"
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static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_008234DL_006750[] = dgDodongoSkelLimbsLimb_008234DL_006750;
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#define dgDodongoSkelLimbsLimb_008240DL_006860 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_008240DL_006860"
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static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_008240DL_006860[] = dgDodongoSkelLimbsLimb_008240DL_006860;
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#define dgDodongoSkelLimbsLimb_00827CDL_0073A8 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_00827CDL_0073A8"
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static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_00827CDL_0073A8[] = dgDodongoSkelLimbsLimb_00827CDL_0073A8;
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#define dgDodongoSkelLimbsLimb_008288DL_007298 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_008288DL_007298"
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static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_008288DL_007298[] = dgDodongoSkelLimbsLimb_008288DL_007298;
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#define dgDodongoSkelLimbsLimb_008294DL_007198 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_008294DL_007198"
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static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_008294DL_007198[] = dgDodongoSkelLimbsLimb_008294DL_007198; |