Shipwright/soh/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.h
M4xw 39cc86c260 git subrepo clone https://github.com/HarbourMasters/soh.git
subrepo:
  subdir:   "soh"
  merged:   "ba904bbd0"
upstream:
  origin:   "https://github.com/HarbourMasters/soh.git"
  branch:   "master"
  commit:   "ba904bbd0"
git-subrepo:
  version:  "0.4.1"
  origin:   "???"
  commit:   "???"
2022-03-22 02:51:23 +01:00

21 lines
473 B
C

#ifndef Z_SHOT_SUN_H
#define Z_SHOT_SUN_H
#include "ultra64.h"
#include "global.h"
struct ShotSun;
typedef void (*ShotSunActionFunc)(struct ShotSun*, GlobalContext*);
typedef struct ShotSun {
/* 0x0000 */ Actor actor;
/* 0x014C */ ColliderCylinder collider;
/* 0x0198 */ ShotSunActionFunc actionFunc;
/* 0x019C */ Vec3s hitboxPos;
/* 0x01A2 */ s16 timer; // Frames until fairy spawns
/* 0x01A4 */ u8 unk_1A4;
} ShotSun; // size = 0x01A8
#endif