mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-08-13 17:03:47 -04:00
39cc86c260
subrepo: subdir: "soh" merged: "ba904bbd0" upstream: origin: "https://github.com/HarbourMasters/soh.git" branch: "master" commit: "ba904bbd0" git-subrepo: version: "0.4.1" origin: "???" commit: "???"
340 lines
14 KiB
C
340 lines
14 KiB
C
#include "z_en_encount1.h"
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#include "vt.h"
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#include "overlays/actors/ovl_En_Tite/z_en_tite.h"
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#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_27)
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void EnEncount1_Init(Actor* thisx, GlobalContext* globalCtx);
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void EnEncount1_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnEncount1_SpawnLeevers(EnEncount1* this, GlobalContext* globalCtx);
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void EnEncount1_SpawnTektites(EnEncount1* this, GlobalContext* globalCtx);
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void EnEncount1_SpawnStalchildOrWolfos(EnEncount1* this, GlobalContext* globalCtx);
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static s16 sLeeverAngles[] = { 0x0000, 0x2710, 0x7148, 0x8EB8, 0xD8F0 };
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static f32 sLeeverDists[] = { 200.0f, 170.0f, 120.0f, 120.0f, 170.0f };
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const ActorInit En_Encount1_InitVars = {
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ACTOR_EN_ENCOUNT1,
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ACTORCAT_PROP,
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FLAGS,
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OBJECT_GAMEPLAY_KEEP,
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sizeof(EnEncount1),
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(ActorFunc)EnEncount1_Init,
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NULL,
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(ActorFunc)EnEncount1_Update,
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NULL,
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NULL,
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};
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void EnEncount1_Init(Actor* thisx, GlobalContext* globalCtx) {
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s32 pad;
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EnEncount1* this = (EnEncount1*)thisx;
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f32 spawnRange;
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if (this->actor.params <= 0) {
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osSyncPrintf("\n\n");
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// "Input error death!"
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osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 入力エラーデッス! ☆☆☆☆☆ \n" VT_RST);
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osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 入力エラーデッス! ☆☆☆☆☆ \n" VT_RST);
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osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 入力エラーデッス! ☆☆☆☆☆ \n" VT_RST);
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osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 入力エラーデッス! ☆☆☆☆☆ \n" VT_RST);
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osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 入力エラーデッス! ☆☆☆☆☆ \n" VT_RST);
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osSyncPrintf("\n\n");
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Actor_Kill(&this->actor);
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return;
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}
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this->spawnType = (this->actor.params >> 0xB) & 0x1F;
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this->maxCurSpawns = (this->actor.params >> 6) & 0x1F;
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this->maxTotalSpawns = this->actor.params & 0x3F;
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this->curNumSpawn = this->totalNumSpawn = 0;
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spawnRange = 120.0f + (40.0f * this->actor.world.rot.z);
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this->spawnRange = spawnRange;
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osSyncPrintf("\n\n");
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// "It's an enemy spawner!"
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osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 敵発生ゾーンでた! ☆☆☆☆☆ %x\n" VT_RST, this->actor.params);
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// "Type"
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osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ 種類\t\t ☆☆☆☆☆ %d\n" VT_RST, this->spawnType);
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// "Maximum number of simultaneous spawns"
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osSyncPrintf(VT_FGCOL(PURPLE) "☆☆☆☆☆ 最大同時発生数 ☆☆☆☆☆ %d\n" VT_RST, this->maxCurSpawns);
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// "Maximum number of spawns"
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osSyncPrintf(VT_FGCOL(CYAN) "☆☆☆☆☆ 最大発生数 \t ☆☆☆☆☆ %d\n" VT_RST, this->maxTotalSpawns);
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// "Spawn check range"
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osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生チェック範囲 ☆☆☆☆☆ %f\n" VT_RST, this->spawnRange);
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osSyncPrintf("\n\n");
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this->actor.flags &= ~ACTOR_FLAG_0;
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switch (this->spawnType) {
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case SPAWNER_LEEVER:
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this->timer = 30;
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this->maxCurSpawns = 5;
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if (globalCtx->sceneNum == SCENE_SPOT13) { // Haunted Wasteland
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this->reduceLeevers = true;
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this->maxCurSpawns = 3;
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}
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this->updateFunc = EnEncount1_SpawnLeevers;
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break;
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case SPAWNER_TEKTITE:
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this->maxCurSpawns = 2;
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this->updateFunc = EnEncount1_SpawnTektites;
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break;
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case SPAWNER_STALCHILDREN:
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case SPAWNER_WOLFOS:
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if (globalCtx->sceneNum == SCENE_SPOT00) { // Hyrule Field
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this->maxTotalSpawns = 10000;
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}
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this->updateFunc = EnEncount1_SpawnStalchildOrWolfos;
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break;
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}
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}
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void EnEncount1_SpawnLeevers(EnEncount1* this, GlobalContext* globalCtx) {
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Player* player = GET_PLAYER(globalCtx);
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s32 floorType;
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f32 spawnDist;
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s32 spawnParams;
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s16 spawnLimit;
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s16 spawnAngle;
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Vec3f spawnPos;
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CollisionPoly* floorPoly;
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s32 bgId;
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f32 floorY;
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EnReeba* leever;
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this->outOfRangeTimer = 0;
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spawnPos = this->actor.world.pos;
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if ((this->timer == 0) && (globalCtx->csCtx.state == CS_STATE_IDLE) && (this->curNumSpawn <= this->maxCurSpawns) &&
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(this->curNumSpawn < 5)) {
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floorType = func_80041D4C(&globalCtx->colCtx, player->actor.floorPoly, player->actor.floorBgId);
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if ((floorType != 4) && (floorType != 7) && (floorType != 12)) {
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this->numLeeverSpawns = 0;
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} else if (!(this->reduceLeevers && (this->actor.xzDistToPlayer > 1300.0f))) {
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spawnLimit = 5;
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if (this->reduceLeevers) {
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spawnLimit = 3;
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}
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while ((this->curNumSpawn < this->maxCurSpawns) && (this->curNumSpawn < spawnLimit) && (this->timer == 0)) {
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spawnDist = sLeeverDists[this->leeverIndex];
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spawnAngle = sLeeverAngles[this->leeverIndex] + player->actor.shape.rot.y;
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spawnParams = LEEVER_SMALL;
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if ((this->killCount >= 10) && (this->bigLeever == NULL)) {
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this->killCount = this->numLeeverSpawns = 0;
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spawnAngle = sLeeverAngles[0];
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spawnDist = sLeeverDists[2];
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spawnParams = LEEVER_BIG;
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}
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spawnPos.x = player->actor.world.pos.x + Math_SinS(spawnAngle) * spawnDist;
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spawnPos.y = player->actor.floorHeight + 120.0f;
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spawnPos.z = player->actor.world.pos.z + Math_CosS(spawnAngle) * spawnDist;
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floorY = BgCheck_EntityRaycastFloor4(&globalCtx->colCtx, &floorPoly, &bgId, &this->actor, &spawnPos);
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if (floorY <= BGCHECK_Y_MIN) {
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break;
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}
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spawnPos.y = floorY;
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leever = (EnReeba*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_REEBA,
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spawnPos.x, spawnPos.y, spawnPos.z, 0, 0, 0, spawnParams);
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if (1) {}
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if (1) {}
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if (leever != NULL) {
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this->curNumSpawn++;
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leever->unk_280 = this->leeverIndex++;
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if (this->leeverIndex >= 5) {
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this->leeverIndex = 0;
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}
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this->numLeeverSpawns++;
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if (this->numLeeverSpawns >= 12) {
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this->timer = 150;
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this->numLeeverSpawns = 0;
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}
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if (spawnParams != LEEVER_SMALL) {
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this->timer = 300;
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this->bigLeever = leever;
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}
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if (!this->reduceLeevers) {
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this->maxCurSpawns = (s16)Rand_ZeroFloat(3.99f) + 2;
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} else {
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this->maxCurSpawns = (s16)Rand_ZeroFloat(2.99f) + 1;
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}
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} else {
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// "Cannot spawn!"
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osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n" VT_RST);
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osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n" VT_RST);
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osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n" VT_RST);
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break;
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}
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}
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}
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}
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}
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void EnEncount1_SpawnTektites(EnEncount1* this, GlobalContext* globalCtx) {
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Player* player = GET_PLAYER(globalCtx);
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s32 bgId;
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CollisionPoly* floorPoly;
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Vec3f spawnPos;
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f32 floorY;
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if (this->timer == 0) {
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this->timer = 10;
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if ((fabsf(player->actor.world.pos.y - this->actor.world.pos.y) > 100.0f) ||
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(this->actor.xzDistToPlayer > this->spawnRange)) {
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this->outOfRangeTimer++;
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} else {
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this->outOfRangeTimer = 0;
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if ((this->curNumSpawn < this->maxCurSpawns) && (this->totalNumSpawn < this->maxTotalSpawns)) {
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spawnPos.x = this->actor.world.pos.x + Rand_CenteredFloat(50.0f);
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spawnPos.y = this->actor.world.pos.y + 120.0f;
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spawnPos.z = this->actor.world.pos.z + Rand_CenteredFloat(50.0f);
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floorY = BgCheck_EntityRaycastFloor4(&globalCtx->colCtx, &floorPoly, &bgId, &this->actor, &spawnPos);
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if (floorY <= BGCHECK_Y_MIN) {
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return;
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}
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spawnPos.y = floorY;
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if (Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_TITE, spawnPos.x,
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spawnPos.y, spawnPos.z, 0, 0, 0, TEKTITE_RED) != NULL) { // Red tektite
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this->curNumSpawn++;
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this->totalNumSpawn++;
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} else {
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// "Cannot spawn!"
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osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n" VT_RST);
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osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n" VT_RST);
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osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n" VT_RST);
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}
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}
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}
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}
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}
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void EnEncount1_SpawnStalchildOrWolfos(EnEncount1* this, GlobalContext* globalCtx) {
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Player* player = GET_PLAYER(globalCtx);
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f32 spawnDist;
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s16 spawnAngle;
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s16 spawnId;
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s16 spawnParams;
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s16 kcOver10;
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s16 tempmod;
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Vec3f spawnPos;
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CollisionPoly* floorPoly;
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s32 bgId;
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f32 floorY;
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if (globalCtx->sceneNum != SCENE_SPOT00) {
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if ((fabsf(player->actor.world.pos.y - this->actor.world.pos.y) > 100.0f) ||
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(this->actor.xzDistToPlayer > this->spawnRange)) {
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this->outOfRangeTimer++;
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return;
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}
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} else if (IS_DAY || (Player_GetMask(globalCtx) == PLAYER_MASK_BUNNY)) {
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this->killCount = 0;
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return;
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}
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this->outOfRangeTimer = 0;
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spawnPos = this->actor.world.pos;
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if ((this->curNumSpawn < this->maxCurSpawns) && (this->totalNumSpawn < this->maxTotalSpawns)) {
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while ((this->curNumSpawn < this->maxCurSpawns) && (this->totalNumSpawn < this->maxTotalSpawns)) {
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if (globalCtx->sceneNum == SCENE_SPOT00) {
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if ((player->unk_89E == 0) || (player->actor.floorBgId != BGCHECK_SCENE) ||
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!(player->actor.bgCheckFlags & 1) || (player->stateFlags1 & 0x08000000)) {
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this->fieldSpawnTimer = 60;
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break;
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}
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if (this->fieldSpawnTimer == 60) {
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this->maxCurSpawns = 2;
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}
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if (this->fieldSpawnTimer != 0) {
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this->fieldSpawnTimer--;
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break;
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}
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spawnDist = Rand_CenteredFloat(40.0f) + 200.0f;
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spawnAngle = player->actor.shape.rot.y;
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if (this->curNumSpawn != 0) {
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spawnAngle = -spawnAngle;
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spawnDist = Rand_CenteredFloat(40.0f) + 100.0f;
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}
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spawnPos.x =
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player->actor.world.pos.x + (Math_SinS(spawnAngle) * spawnDist) + Rand_CenteredFloat(40.0f);
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spawnPos.y = player->actor.floorHeight + 120.0f;
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spawnPos.z =
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player->actor.world.pos.z + (Math_CosS(spawnAngle) * spawnDist) + Rand_CenteredFloat(40.0f);
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floorY = BgCheck_EntityRaycastFloor4(&globalCtx->colCtx, &floorPoly, &bgId, &this->actor, &spawnPos);
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if (floorY <= BGCHECK_Y_MIN) {
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break;
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}
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if ((player->actor.yDistToWater != BGCHECK_Y_MIN) &&
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(floorY < (player->actor.world.pos.y - player->actor.yDistToWater))) {
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break;
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}
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spawnPos.y = floorY;
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}
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if (this->spawnType == SPAWNER_WOLFOS) {
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spawnId = ACTOR_EN_WF;
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spawnParams = (0xFF << 8) | 0x00;
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} else {
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spawnId = ACTOR_EN_SKB;
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spawnParams = 0;
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kcOver10 = this->killCount / 10;
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if (kcOver10 > 0) {
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tempmod = this->killCount % 10;
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if (tempmod == 0) {
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spawnParams = kcOver10 * 5;
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}
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}
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this->killCount++;
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}
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if (Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, spawnId, spawnPos.x, spawnPos.y,
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spawnPos.z, 0, 0, 0, spawnParams) != NULL) {
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this->curNumSpawn++;
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if (this->curNumSpawn >= this->maxCurSpawns) {
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this->fieldSpawnTimer = 100;
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}
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if (globalCtx->sceneNum != SCENE_SPOT00) {
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this->totalNumSpawn++;
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}
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} else {
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// "Cannot spawn!"
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osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n" VT_RST);
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osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n" VT_RST);
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osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n" VT_RST);
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break;
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}
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}
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}
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}
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void EnEncount1_Update(Actor* thisx, GlobalContext* globalCtx) {
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s32 pad;
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EnEncount1* this = (EnEncount1*)thisx;
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if (this->timer != 0) {
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this->timer--;
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}
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this->updateFunc(this, globalCtx);
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if (BREG(0) != 0) {
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if (this->outOfRangeTimer != 0) {
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if ((this->outOfRangeTimer & 1) == 0) {
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DebugDisplay_AddObject(this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z,
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this->actor.world.rot.x, this->actor.world.rot.y, this->actor.world.rot.z, 1.0f,
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1.0f, 1.0f, 120, 120, 120, 255, 4, globalCtx->state.gfxCtx);
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}
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} else {
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DebugDisplay_AddObject(this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z,
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this->actor.world.rot.x, this->actor.world.rot.y, this->actor.world.rot.z, 1.0f,
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1.0f, 1.0f, 255, 0, 255, 255, 4, globalCtx->state.gfxCtx);
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}
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}
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}
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