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https://github.com/HarbourMasters/Shipwright.git
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39cc86c260
subrepo: subdir: "soh" merged: "ba904bbd0" upstream: origin: "https://github.com/HarbourMasters/soh.git" branch: "master" commit: "ba904bbd0" git-subrepo: version: "0.4.1" origin: "???" commit: "???"
144 lines
4.6 KiB
C
144 lines
4.6 KiB
C
/*
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* File: z_bg_spot12_gate.c
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* Overlay: ovl_Bg_Spot12_Gate
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* Description: Haunted Wasteland Gate
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*/
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#include "z_bg_spot12_gate.h"
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#include "objects/object_spot12_obj/object_spot12_obj.h"
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#define FLAGS 0
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void BgSpot12Gate_Init(Actor* thisx, GlobalContext* globalCtx);
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void BgSpot12Gate_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void BgSpot12Gate_Update(Actor* thisx, GlobalContext* globalCtx);
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void BgSpot12Gate_Draw(Actor* thisx, GlobalContext* globalCtx);
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void func_808B30C0(BgSpot12Gate* this);
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void func_808B30D8(BgSpot12Gate* this, GlobalContext* globalCtx);
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void func_808B3134(BgSpot12Gate* this);
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void func_808B314C(BgSpot12Gate* this, GlobalContext* globalCtx);
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void func_808B317C(BgSpot12Gate* this);
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void func_808B318C(BgSpot12Gate* this, GlobalContext* globalCtx);
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void func_808B3274(BgSpot12Gate* this);
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void func_808B3298(BgSpot12Gate* this, GlobalContext* globalCtx);
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const ActorInit Bg_Spot12_Gate_InitVars = {
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ACTOR_BG_SPOT12_GATE,
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ACTORCAT_BG,
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FLAGS,
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OBJECT_SPOT12_OBJ,
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sizeof(BgSpot12Gate),
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(ActorFunc)BgSpot12Gate_Init,
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(ActorFunc)BgSpot12Gate_Destroy,
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(ActorFunc)BgSpot12Gate_Update,
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(ActorFunc)BgSpot12Gate_Draw,
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NULL,
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};
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static InitChainEntry sInitChain[] = {
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ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneForward, 2500, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneScale, 500, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneDownward, 1200, ICHAIN_STOP),
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};
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void BgSpot12Gate_InitDynaPoly(BgSpot12Gate* this, GlobalContext* globalCtx, CollisionHeader* collision, s32 flags) {
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s32 pad;
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CollisionHeader* colHeader = NULL;
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s32 pad2;
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DynaPolyActor_Init(&this->dyna, flags);
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CollisionHeader_GetVirtual(collision, &colHeader);
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this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
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if (this->dyna.bgId == BG_ACTOR_MAX) {
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osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_bg_spot12_gate.c", 145,
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this->dyna.actor.id, this->dyna.actor.params);
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}
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}
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void BgSpot12Gate_Init(Actor* thisx, GlobalContext* globalCtx) {
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BgSpot12Gate* this = (BgSpot12Gate*)thisx;
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BgSpot12Gate_InitDynaPoly(this, globalCtx, &gGerudoFortressWastelandGateCol, DPM_UNK);
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Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
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if (Flags_GetSwitch(globalCtx, this->dyna.actor.params & 0x3F)) {
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func_808B3274(this);
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} else {
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func_808B30C0(this);
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}
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}
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void BgSpot12Gate_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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BgSpot12Gate* this = (BgSpot12Gate*)thisx;
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DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
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}
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void func_808B30C0(BgSpot12Gate* this) {
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this->actionFunc = func_808B30D8;
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this->dyna.actor.world.pos.y = this->dyna.actor.home.pos.y;
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}
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void func_808B30D8(BgSpot12Gate* this, GlobalContext* globalCtx) {
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if (Flags_GetSwitch(globalCtx, this->dyna.actor.params & 0x3F)) {
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func_808B3134(this);
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OnePointCutscene_Init(globalCtx, 4160, -99, &this->dyna.actor, MAIN_CAM);
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}
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}
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void func_808B3134(BgSpot12Gate* this) {
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this->actionFunc = func_808B314C;
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this->unk_168 = 40;
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}
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void func_808B314C(BgSpot12Gate* this, GlobalContext* globalCtx) {
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if (this->unk_168 <= 0) {
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func_808B317C(this);
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}
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}
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void func_808B317C(BgSpot12Gate* this) {
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this->actionFunc = func_808B318C;
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}
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void func_808B318C(BgSpot12Gate* this, GlobalContext* globalCtx) {
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s32 pad;
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s32 var;
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Math_StepToF(&this->dyna.actor.velocity.y, 1.6f, 0.03f);
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if (Math_StepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y + 200.0f,
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this->dyna.actor.velocity.y)) {
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func_808B3274(this);
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var = Quake_Add(GET_ACTIVE_CAM(globalCtx), 3);
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Quake_SetSpeed(var, -0x3CB0);
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Quake_SetQuakeValues(var, 3, 0, 0, 0);
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Quake_SetCountdown(var, 0xC);
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Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BRIDGE_OPEN_STOP);
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} else {
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func_8002F974(&this->dyna.actor, NA_SE_EV_METALGATE_OPEN - SFX_FLAG);
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}
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}
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void func_808B3274(BgSpot12Gate* this) {
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this->actionFunc = func_808B3298;
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this->dyna.actor.world.pos.y = this->dyna.actor.home.pos.y + 200.0f;
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}
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void func_808B3298(BgSpot12Gate* this, GlobalContext* globalCtx) {
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}
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void BgSpot12Gate_Update(Actor* thisx, GlobalContext* globalCtx) {
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BgSpot12Gate* this = (BgSpot12Gate*)thisx;
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if (this->unk_168 > 0) {
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this->unk_168--;
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}
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this->actionFunc(this, globalCtx);
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}
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void BgSpot12Gate_Draw(Actor* thisx, GlobalContext* globalCtx) {
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Gfx_DrawDListOpa(globalCtx, gGerudoFortressWastelandGateDL);
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}
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