mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-08-13 17:03:47 -04:00
39cc86c260
subrepo: subdir: "soh" merged: "ba904bbd0" upstream: origin: "https://github.com/HarbourMasters/soh.git" branch: "master" commit: "ba904bbd0" git-subrepo: version: "0.4.1" origin: "???" commit: "???"
122 lines
4.4 KiB
C
122 lines
4.4 KiB
C
/*
|
|
* File: z_bg_gjyo_bridge.c
|
|
* Overlay: ovl_Bg_Gjyo_Bridge
|
|
* Description: Rainbow Bridge outside Ganon's Castle
|
|
*/
|
|
|
|
#include "z_bg_gjyo_bridge.h"
|
|
#include "objects/object_gjyo_objects/object_gjyo_objects.h"
|
|
#include "scenes/dungeons/ganon_tou/ganon_tou_scene.h"
|
|
|
|
#define FLAGS 0
|
|
|
|
void BgGjyoBridge_Init(Actor* thisx, GlobalContext* globalCtx);
|
|
void BgGjyoBridge_Destroy(Actor* thisx, GlobalContext* globalCtx);
|
|
void BgGjyoBridge_Update(Actor* thisx, GlobalContext* globalCtx);
|
|
void BgGjyoBridge_Draw(Actor* thisx, GlobalContext* globalCtx);
|
|
|
|
void func_808787A4(BgGjyoBridge* this, GlobalContext* globalCtx);
|
|
void BgGjyoBridge_TriggerCutscene(BgGjyoBridge* this, GlobalContext* globalCtx);
|
|
void BgGjyoBridge_SpawnBridge(BgGjyoBridge* this, GlobalContext* globalCtx);
|
|
|
|
const ActorInit Bg_Gjyo_Bridge_InitVars = {
|
|
ACTOR_BG_GJYO_BRIDGE,
|
|
ACTORCAT_PROP,
|
|
FLAGS,
|
|
OBJECT_GJYO_OBJECTS,
|
|
sizeof(BgGjyoBridge),
|
|
(ActorFunc)BgGjyoBridge_Init,
|
|
(ActorFunc)BgGjyoBridge_Destroy,
|
|
(ActorFunc)BgGjyoBridge_Update,
|
|
(ActorFunc)BgGjyoBridge_Draw,
|
|
NULL,
|
|
};
|
|
|
|
static InitChainEntry sInitChain[] = {
|
|
ICHAIN_F32(uncullZoneScale, 800, ICHAIN_CONTINUE),
|
|
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
|
|
};
|
|
|
|
void BgGjyoBridge_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|
BgGjyoBridge* this = (BgGjyoBridge*)thisx;
|
|
s32 pad;
|
|
CollisionHeader* colHeader;
|
|
|
|
colHeader = NULL;
|
|
|
|
Actor_ProcessInitChain(thisx, sInitChain);
|
|
DynaPolyActor_Init(&this->dyna, DPM_UNK);
|
|
CollisionHeader_GetVirtual(&gRainbowBridgeCol, &colHeader);
|
|
|
|
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, thisx, colHeader);
|
|
|
|
if (gSaveContext.eventChkInf[4] & 0x2000) {
|
|
this->actionFunc = func_808787A4;
|
|
} else {
|
|
this->dyna.actor.draw = NULL;
|
|
func_8003EBF8(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
|
|
this->actionFunc = BgGjyoBridge_TriggerCutscene;
|
|
}
|
|
}
|
|
|
|
void BgGjyoBridge_Destroy(Actor* thisx, GlobalContext* globalCtx) {
|
|
BgGjyoBridge* this = (BgGjyoBridge*)thisx;
|
|
|
|
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
|
|
}
|
|
|
|
void func_808787A4(BgGjyoBridge* this, GlobalContext* globalCtx) {
|
|
}
|
|
|
|
void BgGjyoBridge_TriggerCutscene(BgGjyoBridge* this, GlobalContext* globalCtx) {
|
|
Player* player = GET_PLAYER(globalCtx);
|
|
|
|
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT) && CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) &&
|
|
(INV_CONTENT(ITEM_ARROW_LIGHT) == ITEM_ARROW_LIGHT) && (player->actor.world.pos.x > -70.0f) &&
|
|
(player->actor.world.pos.x < 300.0f) && (player->actor.world.pos.y > 1340.0f) &&
|
|
(player->actor.world.pos.z > 1340.0f) && (player->actor.world.pos.z < 1662.0f) &&
|
|
!Gameplay_InCsMode(globalCtx)) {
|
|
globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(gRainbowBridgeCs);
|
|
gSaveContext.cutsceneTrigger = 1;
|
|
this->actionFunc = BgGjyoBridge_SpawnBridge;
|
|
}
|
|
}
|
|
|
|
void BgGjyoBridge_SpawnBridge(BgGjyoBridge* this, GlobalContext* globalCtx) {
|
|
if ((globalCtx->csCtx.state != CS_STATE_IDLE) && (globalCtx->csCtx.npcActions[2] != NULL) &&
|
|
(globalCtx->csCtx.npcActions[2]->action == 2)) {
|
|
this->dyna.actor.draw = BgGjyoBridge_Draw;
|
|
func_8003EC50(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
|
|
gSaveContext.eventChkInf[4] |= 0x2000;
|
|
}
|
|
}
|
|
|
|
void BgGjyoBridge_Update(Actor* thisx, GlobalContext* globalCtx) {
|
|
BgGjyoBridge* this = (BgGjyoBridge*)thisx;
|
|
|
|
this->actionFunc(this, globalCtx);
|
|
}
|
|
|
|
void BgGjyoBridge_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|
BgGjyoBridge* this = (BgGjyoBridge*)thisx;
|
|
|
|
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_gjyo_bridge.c", 260);
|
|
|
|
func_80093D84(globalCtx->state.gfxCtx);
|
|
|
|
gSPSegment(POLY_XLU_DISP++, 8,
|
|
Gfx_TexScroll(globalCtx->state.gfxCtx, globalCtx->gameplayFrames & 127,
|
|
globalCtx->gameplayFrames * -3 & 127, 32, 32));
|
|
|
|
gSPSegment(POLY_XLU_DISP++, 9,
|
|
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, -globalCtx->gameplayFrames & 127, 32, 32, 1, 0,
|
|
globalCtx->gameplayFrames & 127, 32, 32));
|
|
|
|
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_gjyo_bridge.c", 281),
|
|
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
|
|
|
gSPDisplayList(POLY_XLU_DISP++, gRainbowBridgeDL);
|
|
|
|
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_gjyo_bridge.c", 285);
|
|
}
|