Shipwright/soh/src/overlays/actors/ovl_En_Sth/z_en_sth.h

29 lines
711 B
C

#ifndef Z_EN_STH_H
#define Z_EN_STH_H
#include "ultra64.h"
#include "global.h"
struct EnSth;
typedef void (*EnSthActionFunc)(struct EnSth*, GlobalContext*);
typedef struct EnSth {
/* 0x0000 */ Actor actor;
/* 0x014C */ ColliderCylinder collider;
/* 0x0198 */ SkelAnime skelAnime;
/* 0x01DC */ Vec3s jointTable[16];
/* 0x023C */ Vec3s morphTable[16];
/* 0x029C */ u16 eventFlag;
/* 0x02A0 */ ActorFunc drawFunc;
/* 0x02A4 */ u8 objectBankIdx;
/* 0x02A6 */ Vec3s headRot;
/* 0x02AC */ Vec3s unk_2AC;
/* 0x02B2 */ u16 unk_2B2;
/* 0x02B4 */ s16 unk_2B4;
/* 0x02B6 */ s16 unk_2B6;
/* 0x02B8 */ EnSthActionFunc actionFunc;
} EnSth; // size = 0x02BC
#endif