#ifndef Z_EN_STH_H #define Z_EN_STH_H #include "ultra64.h" #include "global.h" struct EnSth; typedef void (*EnSthActionFunc)(struct EnSth*, GlobalContext*); typedef struct EnSth { /* 0x0000 */ Actor actor; /* 0x014C */ ColliderCylinder collider; /* 0x0198 */ SkelAnime skelAnime; /* 0x01DC */ Vec3s jointTable[16]; /* 0x023C */ Vec3s morphTable[16]; /* 0x029C */ u16 eventFlag; /* 0x02A0 */ ActorFunc drawFunc; /* 0x02A4 */ u8 objectBankIdx; /* 0x02A6 */ Vec3s headRot; /* 0x02AC */ Vec3s unk_2AC; /* 0x02B2 */ u16 unk_2B2; /* 0x02B4 */ s16 unk_2B4; /* 0x02B6 */ s16 unk_2B6; /* 0x02B8 */ EnSthActionFunc actionFunc; } EnSth; // size = 0x02BC #endif