Shipwright/soh/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.h

24 lines
570 B
C

#ifndef Z_EN_KAKASI2_H
#define Z_EN_KAKASI2_H
#include "ultra64.h"
#include "global.h"
struct EnKakasi2;
typedef void (*EnKakasi2ActionFunc)(struct EnKakasi2*, GlobalContext*);
typedef struct EnKakasi2 {
/* 0x0000 */ Actor actor;
/* 0x014C */ EnKakasi2ActionFunc actionFunc;
/* 0x0150 */ SkelAnime skelAnime;
/* 0x0194 */ s16 unk_194;
/* 0x0196 */ s16 switchFlag;
/* 0x0198 */ s16 unk_198;
/* 0x019C */ Vec3f maxSpawnDistance;
/* 0x01A8 */ f32 height;
/* 0x01AC */ ColliderCylinder collider;
} EnKakasi2; // size = 0x01F8
#endif