#ifndef Z_EN_KAKASI2_H #define Z_EN_KAKASI2_H #include "ultra64.h" #include "global.h" struct EnKakasi2; typedef void (*EnKakasi2ActionFunc)(struct EnKakasi2*, GlobalContext*); typedef struct EnKakasi2 { /* 0x0000 */ Actor actor; /* 0x014C */ EnKakasi2ActionFunc actionFunc; /* 0x0150 */ SkelAnime skelAnime; /* 0x0194 */ s16 unk_194; /* 0x0196 */ s16 switchFlag; /* 0x0198 */ s16 unk_198; /* 0x019C */ Vec3f maxSpawnDistance; /* 0x01A8 */ f32 height; /* 0x01AC */ ColliderCylinder collider; } EnKakasi2; // size = 0x01F8 #endif