Shipwright/soh/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.h

24 lines
649 B
C

#ifndef Z_EN_HINTNUTS_H
#define Z_EN_HINTNUTS_H
#include "ultra64.h"
#include "global.h"
struct EnHintnuts;
typedef void (*EnHintnutsActionFunc)(struct EnHintnuts*, GlobalContext*);
typedef struct EnHintnuts {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ EnHintnutsActionFunc actionFunc;
/* 0x0194 */ s16 animFlagAndTimer; // 0x1000 bit denotes that projectile has been thrown
/* 0x0196 */ s16 unk_196;
/* 0x0198 */ u16 textIdCopy;
/* 0x019A */ Vec3s jointTable[10];
/* 0x01D6 */ Vec3s morphTable[10];
/* 0x0214 */ ColliderCylinder collider;
} EnHintnuts; // size = 0x0260
#endif