#ifndef Z_EN_HINTNUTS_H #define Z_EN_HINTNUTS_H #include "ultra64.h" #include "global.h" struct EnHintnuts; typedef void (*EnHintnutsActionFunc)(struct EnHintnuts*, GlobalContext*); typedef struct EnHintnuts { /* 0x0000 */ Actor actor; /* 0x014C */ SkelAnime skelAnime; /* 0x0190 */ EnHintnutsActionFunc actionFunc; /* 0x0194 */ s16 animFlagAndTimer; // 0x1000 bit denotes that projectile has been thrown /* 0x0196 */ s16 unk_196; /* 0x0198 */ u16 textIdCopy; /* 0x019A */ Vec3s jointTable[10]; /* 0x01D6 */ Vec3s morphTable[10]; /* 0x0214 */ ColliderCylinder collider; } EnHintnuts; // size = 0x0260 #endif