Shipwright/soh/src/overlays/actors/ovl_En_Sb/z_en_sb.h
M4xw 39cc86c260 git subrepo clone https://github.com/HarbourMasters/soh.git
subrepo:
  subdir:   "soh"
  merged:   "ba904bbd0"
upstream:
  origin:   "https://github.com/HarbourMasters/soh.git"
  branch:   "master"
  commit:   "ba904bbd0"
git-subrepo:
  version:  "0.4.1"
  origin:   "???"
  commit:   "???"
2022-03-22 02:51:23 +01:00

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C

#ifndef Z_EN_SB_H
#define Z_EN_SB_H
#include "ultra64.h"
#include "global.h"
struct EnSb;
typedef void (*EnSbActionFunc)(struct EnSb*, GlobalContext*);
typedef struct EnSb {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ EnSbActionFunc actionFunc;
/* 0x0194 */ ColliderCylinder collider;
/* 0x01E0 */ BodyBreak bodyBreak;
/* 0x01F8 */ s16 fire;
/* 0x01FA */ s16 behavior;
/* 0x01FC */ s16 isDead;
/* 0x01FE */ s16 timer;
/* 0x0200 */ s16 attackYaw;
/* 0x0202 */ s16 bouncesLeft; // amount of bounces left in the attack before going back to wait
/* 0x0204 */ u8 hitByWindArrow;
} EnSb; // size = 0x0208
#endif