Shipwright/soh/assets/objects/object_human/object_human.h
2023-03-02 15:37:47 +01:00

312 lines
17 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dgHumanEyeLookForwardOpenTex "__OTR__objects/object_human/gHumanEyeLookForwardOpenTex"
static const ALIGN_ASSET(2) char gHumanEyeLookForwardOpenTex[] = dgHumanEyeLookForwardOpenTex;
#define dgHumanEyeLookForwardHalfTex "__OTR__objects/object_human/gHumanEyeLookForwardHalfTex"
static const ALIGN_ASSET(2) char gHumanEyeLookForwardHalfTex[] = dgHumanEyeLookForwardHalfTex;
#define dgHumanEyeLookForwardClosedTex "__OTR__objects/object_human/gHumanEyeLookForwardClosedTex"
static const ALIGN_ASSET(2) char gHumanEyeLookForwardClosedTex[] = dgHumanEyeLookForwardClosedTex;
#define dgHumanEyeLookRightOpenTex "__OTR__objects/object_human/gHumanEyeLookRightOpenTex"
static const ALIGN_ASSET(2) char gHumanEyeLookRightOpenTex[] = dgHumanEyeLookRightOpenTex;
#define dgHumanEyeLookRightHalfTex "__OTR__objects/object_human/gHumanEyeLookRightHalfTex"
static const ALIGN_ASSET(2) char gHumanEyeLookRightHalfTex[] = dgHumanEyeLookRightHalfTex;
#define dgHumanEyeLookLeftOpenTex "__OTR__objects/object_human/gHumanEyeLookLeftOpenTex"
static const ALIGN_ASSET(2) char gHumanEyeLookLeftOpenTex[] = dgHumanEyeLookLeftOpenTex;
#define dgHumanEyeLookLeftHalfTex "__OTR__objects/object_human/gHumanEyeLookLeftHalfTex"
static const ALIGN_ASSET(2) char gHumanEyeLookLeftHalfTex[] = dgHumanEyeLookLeftHalfTex;
#define dgHumanEyeLookUpOpenTex "__OTR__objects/object_human/gHumanEyeLookUpOpenTex"
static const ALIGN_ASSET(2) char gHumanEyeLookUpOpenTex[] = dgHumanEyeLookUpOpenTex;
#define dgHumanEyeLookDownOpenTex "__OTR__objects/object_human/gHumanEyeLookDownOpenTex"
static const ALIGN_ASSET(2) char gHumanEyeLookDownOpenTex[] = dgHumanEyeLookDownOpenTex;
#define dgHumanEyebrowNormalTex "__OTR__objects/object_human/gHumanEyebrowNormalTex"
static const ALIGN_ASSET(2) char gHumanEyebrowNormalTex[] = dgHumanEyebrowNormalTex;
#define dgHumanEyebrowSurprisedTex "__OTR__objects/object_human/gHumanEyebrowSurprisedTex"
static const ALIGN_ASSET(2) char gHumanEyebrowSurprisedTex[] = dgHumanEyebrowSurprisedTex;
#define dgHumanEyebrowSadTex "__OTR__objects/object_human/gHumanEyebrowSadTex"
static const ALIGN_ASSET(2) char gHumanEyebrowSadTex[] = dgHumanEyebrowSadTex;
#define dgHumanEyeLookForwardOpen2Tex "__OTR__objects/object_human/gHumanEyeLookForwardOpen2Tex"
static const ALIGN_ASSET(2) char gHumanEyeLookForwardOpen2Tex[] = dgHumanEyeLookForwardOpen2Tex;
#define dgHumanEyeLookForwardHalf2Tex "__OTR__objects/object_human/gHumanEyeLookForwardHalf2Tex"
static const ALIGN_ASSET(2) char gHumanEyeLookForwardHalf2Tex[] = dgHumanEyeLookForwardHalf2Tex;
#define dgHumanEyeLookForwardClosed2Tex "__OTR__objects/object_human/gHumanEyeLookForwardClosed2Tex"
static const ALIGN_ASSET(2) char gHumanEyeLookForwardClosed2Tex[] = dgHumanEyeLookForwardClosed2Tex;
#define dgHumanEyeLookLeftOpen2Tex "__OTR__objects/object_human/gHumanEyeLookLeftOpen2Tex"
static const ALIGN_ASSET(2) char gHumanEyeLookLeftOpen2Tex[] = dgHumanEyeLookLeftOpen2Tex;
#define dgHumanEyeLookLeftHalf2Tex "__OTR__objects/object_human/gHumanEyeLookLeftHalf2Tex"
static const ALIGN_ASSET(2) char gHumanEyeLookLeftHalf2Tex[] = dgHumanEyeLookLeftHalf2Tex;
#define dgHumanEyeLookRightOpen2Tex "__OTR__objects/object_human/gHumanEyeLookRightOpen2Tex"
static const ALIGN_ASSET(2) char gHumanEyeLookRightOpen2Tex[] = dgHumanEyeLookRightOpen2Tex;
#define dgHumanEyeLookRightHalf2Tex "__OTR__objects/object_human/gHumanEyeLookRightHalf2Tex"
static const ALIGN_ASSET(2) char gHumanEyeLookRightHalf2Tex[] = dgHumanEyeLookRightHalf2Tex;
#define dgHumanEyeLookUpOpen2Tex "__OTR__objects/object_human/gHumanEyeLookUpOpen2Tex"
static const ALIGN_ASSET(2) char gHumanEyeLookUpOpen2Tex[] = dgHumanEyeLookUpOpen2Tex;
#define dgHumanEyeLookDownOpen2Tex "__OTR__objects/object_human/gHumanEyeLookDownOpen2Tex"
static const ALIGN_ASSET(2) char gHumanEyeLookDownOpen2Tex[] = dgHumanEyeLookDownOpen2Tex;
#define dgHumanEyebrowNormal2Tex "__OTR__objects/object_human/gHumanEyebrowNormal2Tex"
static const ALIGN_ASSET(2) char gHumanEyebrowNormal2Tex[] = dgHumanEyebrowNormal2Tex;
#define dgHumanEyebrowSurprised2Tex "__OTR__objects/object_human/gHumanEyebrowSurprised2Tex"
static const ALIGN_ASSET(2) char gHumanEyebrowSurprised2Tex[] = dgHumanEyebrowSurprised2Tex;
#define dgHumanEyebrowSad2Tex "__OTR__objects/object_human/gHumanEyebrowSad2Tex"
static const ALIGN_ASSET(2) char gHumanEyebrowSad2Tex[] = dgHumanEyebrowSad2Tex;
#define dobject_human_Tex_005400 "__OTR__objects/object_human/object_human_Tex_005400"
static const ALIGN_ASSET(2) char object_human_Tex_005400[] = dobject_human_Tex_005400;
#define dobject_human_Tex_005500 "__OTR__objects/object_human/object_human_Tex_005500"
static const ALIGN_ASSET(2) char object_human_Tex_005500[] = dobject_human_Tex_005500;
#define dgHumanMouthClosed1Tex "__OTR__objects/object_human/gHumanMouthClosed1Tex"
static const ALIGN_ASSET(2) char gHumanMouthClosed1Tex[] = dgHumanMouthClosed1Tex;
#define dgHumanMouthOpen1Tex "__OTR__objects/object_human/gHumanMouthOpen1Tex"
static const ALIGN_ASSET(2) char gHumanMouthOpen1Tex[] = dgHumanMouthOpen1Tex;
#define dgHumanMouthOpen2Tex "__OTR__objects/object_human/gHumanMouthOpen2Tex"
static const ALIGN_ASSET(2) char gHumanMouthOpen2Tex[] = dgHumanMouthOpen2Tex;
#define dgHumanMouthClosed2Tex "__OTR__objects/object_human/gHumanMouthClosed2Tex"
static const ALIGN_ASSET(2) char gHumanMouthClosed2Tex[] = dgHumanMouthClosed2Tex;
#define dgHumanMouthOpen3Tex "__OTR__objects/object_human/gHumanMouthOpen3Tex"
static const ALIGN_ASSET(2) char gHumanMouthOpen3Tex[] = dgHumanMouthOpen3Tex;
#define dgHumanMouthOpen4Tex "__OTR__objects/object_human/gHumanMouthOpen4Tex"
static const ALIGN_ASSET(2) char gHumanMouthOpen4Tex[] = dgHumanMouthOpen4Tex;
#define dgHumanMouthClosed3Tex "__OTR__objects/object_human/gHumanMouthClosed3Tex"
static const ALIGN_ASSET(2) char gHumanMouthClosed3Tex[] = dgHumanMouthClosed3Tex;
#define dgHumanMouthOpen5Tex "__OTR__objects/object_human/gHumanMouthOpen5Tex"
static const ALIGN_ASSET(2) char gHumanMouthOpen5Tex[] = dgHumanMouthOpen5Tex;
#define dgHumanMouthOpen6Tex "__OTR__objects/object_human/gHumanMouthOpen6Tex"
static const ALIGN_ASSET(2) char gHumanMouthOpen6Tex[] = dgHumanMouthOpen6Tex;
#define dgHumanTLUT "__OTR__objects/object_human/gHumanTLUT"
static const ALIGN_ASSET(2) char gHumanTLUT[] = dgHumanTLUT;
#define dgHumanLookingBackAnim "__OTR__objects/object_human/gHumanLookingBackAnim"
static const ALIGN_ASSET(2) char gHumanLookingBackAnim[] = dgHumanLookingBackAnim;
#define dgHumanLookingBackStartsAnim "__OTR__objects/object_human/gHumanLookingBackStartsAnim"
static const ALIGN_ASSET(2) char gHumanLookingBackStartsAnim[] = dgHumanLookingBackStartsAnim;
#define dgHumanTiltHeadAnim "__OTR__objects/object_human/gHumanTiltHeadAnim"
static const ALIGN_ASSET(2) char gHumanTiltHeadAnim[] = dgHumanTiltHeadAnim;
#define dgHumanLookingAroundAnim "__OTR__objects/object_human/gHumanLookingAroundAnim"
static const ALIGN_ASSET(2) char gHumanLookingAroundAnim[] = dgHumanLookingAroundAnim;
#define dgHumanLookingBackEndsAnim "__OTR__objects/object_human/gHumanLookingBackEndsAnim"
static const ALIGN_ASSET(2) char gHumanLookingBackEndsAnim[] = dgHumanLookingBackEndsAnim;
#define dgHumanThinkingEndAnim "__OTR__objects/object_human/gHumanThinkingEndAnim"
static const ALIGN_ASSET(2) char gHumanThinkingEndAnim[] = dgHumanThinkingEndAnim;
#define dgHumanThinkingStartsAnim "__OTR__objects/object_human/gHumanThinkingStartsAnim"
static const ALIGN_ASSET(2) char gHumanThinkingStartsAnim[] = dgHumanThinkingStartsAnim;
#define dgHumanThinkingAnim "__OTR__objects/object_human/gHumanThinkingAnim"
static const ALIGN_ASSET(2) char gHumanThinkingAnim[] = dgHumanThinkingAnim;
#define dgHumanArmLeftDL "__OTR__objects/object_human/gHumanArmLeftDL"
static const ALIGN_ASSET(2) char gHumanArmLeftDL[] = dgHumanArmLeftDL;
#define dgHumanArmLeftWrapperDL "__OTR__objects/object_human/gHumanArmLeftWrapperDL"
static const ALIGN_ASSET(2) char gHumanArmLeftWrapperDL[] = dgHumanArmLeftWrapperDL;
#define dgHumanArmLeftWrapperWrapperDL "__OTR__objects/object_human/gHumanArmLeftWrapperWrapperDL"
static const ALIGN_ASSET(2) char gHumanArmLeftWrapperWrapperDL[] = dgHumanArmLeftWrapperWrapperDL;
#define dgHumanForearmLeftDL "__OTR__objects/object_human/gHumanForearmLeftDL"
static const ALIGN_ASSET(2) char gHumanForearmLeftDL[] = dgHumanForearmLeftDL;
#define dgHumanForearmLeftWrapperDL "__OTR__objects/object_human/gHumanForearmLeftWrapperDL"
static const ALIGN_ASSET(2) char gHumanForearmLeftWrapperDL[] = dgHumanForearmLeftWrapperDL;
#define dgHumanForearmLeftWrapperWrapperDL "__OTR__objects/object_human/gHumanForearmLeftWrapperWrapperDL"
static const ALIGN_ASSET(2) char gHumanForearmLeftWrapperWrapperDL[] = dgHumanForearmLeftWrapperWrapperDL;
#define dgHumanFootLeftDL "__OTR__objects/object_human/gHumanFootLeftDL"
static const ALIGN_ASSET(2) char gHumanFootLeftDL[] = dgHumanFootLeftDL;
#define dgHumanFootLeftWrapperDL "__OTR__objects/object_human/gHumanFootLeftWrapperDL"
static const ALIGN_ASSET(2) char gHumanFootLeftWrapperDL[] = dgHumanFootLeftWrapperDL;
#define dgHumanFootLeftWrapperWrapperDL "__OTR__objects/object_human/gHumanFootLeftWrapperWrapperDL"
static const ALIGN_ASSET(2) char gHumanFootLeftWrapperWrapperDL[] = dgHumanFootLeftWrapperWrapperDL;
#define dgHumanHandLeftDL "__OTR__objects/object_human/gHumanHandLeftDL"
static const ALIGN_ASSET(2) char gHumanHandLeftDL[] = dgHumanHandLeftDL;
#define dgHumanHandLeftWrapperDL "__OTR__objects/object_human/gHumanHandLeftWrapperDL"
static const ALIGN_ASSET(2) char gHumanHandLeftWrapperDL[] = dgHumanHandLeftWrapperDL;
#define dgHumanHandLeftWrapperWrapperDL "__OTR__objects/object_human/gHumanHandLeftWrapperWrapperDL"
static const ALIGN_ASSET(2) char gHumanHandLeftWrapperWrapperDL[] = dgHumanHandLeftWrapperWrapperDL;
#define dgHumanLegLeftDL "__OTR__objects/object_human/gHumanLegLeftDL"
static const ALIGN_ASSET(2) char gHumanLegLeftDL[] = dgHumanLegLeftDL;
#define dgHumanLegLeftWrapperDL "__OTR__objects/object_human/gHumanLegLeftWrapperDL"
static const ALIGN_ASSET(2) char gHumanLegLeftWrapperDL[] = dgHumanLegLeftWrapperDL;
#define dgHumanLegLeftWrapperWrapperDL "__OTR__objects/object_human/gHumanLegLeftWrapperWrapperDL"
static const ALIGN_ASSET(2) char gHumanLegLeftWrapperWrapperDL[] = dgHumanLegLeftWrapperWrapperDL;
#define dgHumanArmRightDL "__OTR__objects/object_human/gHumanArmRightDL"
static const ALIGN_ASSET(2) char gHumanArmRightDL[] = dgHumanArmRightDL;
#define dgHumanArmRightWrapperDL "__OTR__objects/object_human/gHumanArmRightWrapperDL"
static const ALIGN_ASSET(2) char gHumanArmRightWrapperDL[] = dgHumanArmRightWrapperDL;
#define dgHumanArmRightWrapperWrapperDL "__OTR__objects/object_human/gHumanArmRightWrapperWrapperDL"
static const ALIGN_ASSET(2) char gHumanArmRightWrapperWrapperDL[] = dgHumanArmRightWrapperWrapperDL;
#define dgHumanForearmRightDL "__OTR__objects/object_human/gHumanForearmRightDL"
static const ALIGN_ASSET(2) char gHumanForearmRightDL[] = dgHumanForearmRightDL;
#define dgHumanForearmRightWrapperDL "__OTR__objects/object_human/gHumanForearmRightWrapperDL"
static const ALIGN_ASSET(2) char gHumanForearmRightWrapperDL[] = dgHumanForearmRightWrapperDL;
#define dgHumanForearmRightWrapperWrapperDL "__OTR__objects/object_human/gHumanForearmRightWrapperWrapperDL"
static const ALIGN_ASSET(2) char gHumanForearmRightWrapperWrapperDL[] = dgHumanForearmRightWrapperWrapperDL;
#define dgHumanFootRightDL "__OTR__objects/object_human/gHumanFootRightDL"
static const ALIGN_ASSET(2) char gHumanFootRightDL[] = dgHumanFootRightDL;
#define dgHumanFootRightWrapperDL "__OTR__objects/object_human/gHumanFootRightWrapperDL"
static const ALIGN_ASSET(2) char gHumanFootRightWrapperDL[] = dgHumanFootRightWrapperDL;
#define dgHumanFootRightWrapperWrapperDL "__OTR__objects/object_human/gHumanFootRightWrapperWrapperDL"
static const ALIGN_ASSET(2) char gHumanFootRightWrapperWrapperDL[] = dgHumanFootRightWrapperWrapperDL;
#define dgHumanHandRightDL "__OTR__objects/object_human/gHumanHandRightDL"
static const ALIGN_ASSET(2) char gHumanHandRightDL[] = dgHumanHandRightDL;
#define dgHumanHandRightWrapperDL "__OTR__objects/object_human/gHumanHandRightWrapperDL"
static const ALIGN_ASSET(2) char gHumanHandRightWrapperDL[] = dgHumanHandRightWrapperDL;
#define dgHumanHandRightWrapperWrapperDL "__OTR__objects/object_human/gHumanHandRightWrapperWrapperDL"
static const ALIGN_ASSET(2) char gHumanHandRightWrapperWrapperDL[] = dgHumanHandRightWrapperWrapperDL;
#define dgHumanLegRightDL "__OTR__objects/object_human/gHumanLegRightDL"
static const ALIGN_ASSET(2) char gHumanLegRightDL[] = dgHumanLegRightDL;
#define dgHumanLegRightWrapperDL "__OTR__objects/object_human/gHumanLegRightWrapperDL"
static const ALIGN_ASSET(2) char gHumanLegRightWrapperDL[] = dgHumanLegRightWrapperDL;
#define dgHumanLegRightWrapperWrapperDL "__OTR__objects/object_human/gHumanLegRightWrapperWrapperDL"
static const ALIGN_ASSET(2) char gHumanLegRightWrapperWrapperDL[] = dgHumanLegRightWrapperWrapperDL;
#define dgHumanTorsoDL "__OTR__objects/object_human/gHumanTorsoDL"
static const ALIGN_ASSET(2) char gHumanTorsoDL[] = dgHumanTorsoDL;
#define dgHumanTorsoWrapperDL "__OTR__objects/object_human/gHumanTorsoWrapperDL"
static const ALIGN_ASSET(2) char gHumanTorsoWrapperDL[] = dgHumanTorsoWrapperDL;
#define dgHumanTorsoWrapperWrapperDL "__OTR__objects/object_human/gHumanTorsoWrapperWrapperDL"
static const ALIGN_ASSET(2) char gHumanTorsoWrapperWrapperDL[] = dgHumanTorsoWrapperWrapperDL;
#define dgHumanHairDL "__OTR__objects/object_human/gHumanHairDL"
static const ALIGN_ASSET(2) char gHumanHairDL[] = dgHumanHairDL;
#define dgHumanHairWrapperDL "__OTR__objects/object_human/gHumanHairWrapperDL"
static const ALIGN_ASSET(2) char gHumanHairWrapperDL[] = dgHumanHairWrapperDL;
#define dgHumanHairWrapperWrapperDL "__OTR__objects/object_human/gHumanHairWrapperWrapperDL"
static const ALIGN_ASSET(2) char gHumanHairWrapperWrapperDL[] = dgHumanHairWrapperWrapperDL;
#define dgHumanHeadDL "__OTR__objects/object_human/gHumanHeadDL"
static const ALIGN_ASSET(2) char gHumanHeadDL[] = dgHumanHeadDL;
#define dgHumanHeadWrapperDL "__OTR__objects/object_human/gHumanHeadWrapperDL"
static const ALIGN_ASSET(2) char gHumanHeadWrapperDL[] = dgHumanHeadWrapperDL;
#define dgHumanHeadWrapperWrapperDL "__OTR__objects/object_human/gHumanHeadWrapperWrapperDL"
static const ALIGN_ASSET(2) char gHumanHeadWrapperWrapperDL[] = dgHumanHeadWrapperWrapperDL;
#define dgHumanWaistDL "__OTR__objects/object_human/gHumanWaistDL"
static const ALIGN_ASSET(2) char gHumanWaistDL[] = dgHumanWaistDL;
#define dgHumanWaistWrapperDL "__OTR__objects/object_human/gHumanWaistWrapperDL"
static const ALIGN_ASSET(2) char gHumanWaistWrapperDL[] = dgHumanWaistWrapperDL;
#define dgHumanWaistWrapperWrapperDL "__OTR__objects/object_human/gHumanWaistWrapperWrapperDL"
static const ALIGN_ASSET(2) char gHumanWaistWrapperWrapperDL[] = dgHumanWaistWrapperWrapperDL;
#define dgHumanDressLowerDL "__OTR__objects/object_human/gHumanDressLowerDL"
static const ALIGN_ASSET(2) char gHumanDressLowerDL[] = dgHumanDressLowerDL;
#define dgHumanDressLowerWrapperDL "__OTR__objects/object_human/gHumanDressLowerWrapperDL"
static const ALIGN_ASSET(2) char gHumanDressLowerWrapperDL[] = dgHumanDressLowerWrapperDL;
#define dgHumanDressLowerWrapperWrapperDL "__OTR__objects/object_human/gHumanDressLowerWrapperWrapperDL"
static const ALIGN_ASSET(2) char gHumanDressLowerWrapperWrapperDL[] = dgHumanDressLowerWrapperWrapperDL;
#define dgHumanEarTex "__OTR__objects/object_human/gHumanEarTex"
static const ALIGN_ASSET(2) char gHumanEarTex[] = dgHumanEarTex;
#define dgHumanDressOrnamentsTex "__OTR__objects/object_human/gHumanDressOrnamentsTex"
static const ALIGN_ASSET(2) char gHumanDressOrnamentsTex[] = dgHumanDressOrnamentsTex;
#define dgHumanBeltTex "__OTR__objects/object_human/gHumanBeltTex"
static const ALIGN_ASSET(2) char gHumanBeltTex[] = dgHumanBeltTex;
#define dgHumanFingersTex "__OTR__objects/object_human/gHumanFingersTex"
static const ALIGN_ASSET(2) char gHumanFingersTex[] = dgHumanFingersTex;
#define dgHumanNeckTex "__OTR__objects/object_human/gHumanNeckTex"
static const ALIGN_ASSET(2) char gHumanNeckTex[] = dgHumanNeckTex;
#define dgHumanHairSideTex "__OTR__objects/object_human/gHumanHairSideTex"
static const ALIGN_ASSET(2) char gHumanHairSideTex[] = dgHumanHairSideTex;
#define dgHumanHairTex "__OTR__objects/object_human/gHumanHairTex"
static const ALIGN_ASSET(2) char gHumanHairTex[] = dgHumanHairTex;
#define dobject_human_Tex_010C28 "__OTR__objects/object_human/object_human_Tex_010C28"
static const ALIGN_ASSET(2) char object_human_Tex_010C28[] = dobject_human_Tex_010C28;
#define dgHumanSkinTex "__OTR__objects/object_human/gHumanSkinTex"
static const ALIGN_ASSET(2) char gHumanSkinTex[] = dgHumanSkinTex;
#define dgHumanShoeTex "__OTR__objects/object_human/gHumanShoeTex"
static const ALIGN_ASSET(2) char gHumanShoeTex[] = dgHumanShoeTex;
#define dgHumanIdleAnim "__OTR__objects/object_human/gHumanIdleAnim"
static const ALIGN_ASSET(2) char gHumanIdleAnim[] = dgHumanIdleAnim;
#define dgHumanWalkingAnim "__OTR__objects/object_human/gHumanWalkingAnim"
static const ALIGN_ASSET(2) char gHumanWalkingAnim[] = dgHumanWalkingAnim;
#define dgHumanWalkingEndAnim "__OTR__objects/object_human/gHumanWalkingEndAnim"
static const ALIGN_ASSET(2) char gHumanWalkingEndAnim[] = dgHumanWalkingEndAnim;
#define dgHumanWalkingStartAnim "__OTR__objects/object_human/gHumanWalkingStartAnim"
static const ALIGN_ASSET(2) char gHumanWalkingStartAnim[] = dgHumanWalkingStartAnim;