mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-02-19 20:21:57 -05:00

* Changed input disable to only be forced on switch * Inverted if * Finally fixed validation * Removed enhancement if its a switch build * Input now only gets blocked when the device is not a keyboard or its on switch * Input gets blocked when the controller view is opened * gControlNav is enabled by default on switch * Fixed compilation issues
410 lines
13 KiB
C++
410 lines
13 KiB
C++
#include "Window.h"
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#include "spdlog/spdlog.h"
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#include "KeyboardController.h"
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#include "GlobalCtx2.h"
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#include "DisplayList.h"
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#include "Vertex.h"
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#include "Array.h"
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#include "ResourceMgr.h"
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#include "Texture.h"
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#include "Blob.h"
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#include "Matrix.h"
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#include "AudioPlayer.h"
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#include "Hooks.h"
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#include "UltraController.h"
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#include "Lib/Fast3D/gfx_pc.h"
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#include "Lib/Fast3D/gfx_sdl.h"
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#include "Lib/Fast3D/gfx_opengl.h"
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#include <SDL2/SDL.h>
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#include <string>
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#include <chrono>
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#include "Console.h"
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#include "ImGuiImpl.h"
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#include <iostream>
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#define LOAD_TEX(texPath) static_cast<Ship::Texture*>(Ship::GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(texPath).get());
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extern "C" {
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struct OSMesgQueue;
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uint8_t __osMaxControllers = MAXCONTROLLERS;
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int32_t osContInit(OSMesgQueue* mq, uint8_t* controllerBits, OSContStatus* status) {
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*controllerBits = 0;
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if (SDL_Init(SDL_INIT_GAMECONTROLLER) != 0) {
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SPDLOG_ERROR("Failed to initialize SDL game controllers ({})", SDL_GetError());
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exit(EXIT_FAILURE);
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}
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#ifndef __SWITCH__
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const char* controllerDb = "gamecontrollerdb.txt";
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int mappingsAdded = SDL_GameControllerAddMappingsFromFile(controllerDb);
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if (mappingsAdded >= 0) {
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SPDLOG_INFO("Added SDL game controllers from \"{}\" ({})", controllerDb, mappingsAdded);
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} else {
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SPDLOG_ERROR("Failed add SDL game controller mappings from \"{}\" ({})", controllerDb, SDL_GetError());
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}
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#endif
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Ship::GlobalCtx2::GetInstance()->GetWindow()->GetControlDeck()->Init(controllerBits);
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return 0;
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}
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int32_t osContStartReadData(OSMesgQueue* mesg) {
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return 0;
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}
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void osContGetReadData(OSContPad* pad) {
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pad->button = 0;
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pad->stick_x = 0;
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pad->stick_y = 0;
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pad->cam_x = 0;
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pad->cam_y = 0;
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pad->err_no = 0;
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pad->gyro_x = 0;
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pad->gyro_y = 0;
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if (SohImGui::controller->Opened) return;
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Ship::GlobalCtx2::GetInstance()->GetWindow()->GetControlDeck()->WriteToPad(pad);
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Ship::ExecuteHooks<Ship::ControllerRead>(pad);
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}
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const char* ResourceMgr_GetNameByCRC(uint64_t crc) {
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const std::string* hashStr = Ship::GlobalCtx2::GetInstance()->GetResourceManager()->HashToString(crc);
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return hashStr != nullptr ? hashStr->c_str() : nullptr;
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}
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Vtx* ResourceMgr_LoadVtxByCRC(uint64_t crc) {
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const std::string* hashStr = Ship::GlobalCtx2::GetInstance()->GetResourceManager()->HashToString(crc);
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if (hashStr != nullptr) {
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auto res = std::static_pointer_cast<Ship::Array>(Ship::GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(hashStr->c_str()));
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return (Vtx*)res->vertices.data();
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}
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return nullptr;
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}
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int32_t* ResourceMgr_LoadMtxByCRC(uint64_t crc) {
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const std::string* hashStr = Ship::GlobalCtx2::GetInstance()->GetResourceManager()->HashToString(crc);
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if (hashStr != nullptr) {
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auto res = std::static_pointer_cast<Ship::Matrix>(Ship::GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(hashStr->c_str()));
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return (int32_t*)res->mtx.data();
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}
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return nullptr;
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}
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Gfx* ResourceMgr_LoadGfxByCRC(uint64_t crc) {
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const std::string* hashStr = Ship::GlobalCtx2::GetInstance()->GetResourceManager()->HashToString(crc);
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if (hashStr != nullptr) {
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auto res = std::static_pointer_cast<Ship::DisplayList>(Ship::GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(hashStr->c_str()));
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return (Gfx*)&res->instructions[0];
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} else {
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return nullptr;
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}
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}
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char* ResourceMgr_LoadTexByCRC(uint64_t crc) {
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const std::string* hashStr = Ship::GlobalCtx2::GetInstance()->GetResourceManager()->HashToString(crc);
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if (hashStr != nullptr) {
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const auto res = LOAD_TEX(hashStr->c_str());
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Ship::ExecuteHooks<Ship::LoadTexture>(hashStr->c_str(), &res->imageData);
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return reinterpret_cast<char*>(res->imageData);
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} else {
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return nullptr;
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}
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}
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void ResourceMgr_RegisterResourcePatch(uint64_t hash, uint32_t instrIndex, uintptr_t origData)
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{
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const std::string* hashStr = Ship::GlobalCtx2::GetInstance()->GetResourceManager()->HashToString(hash);
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if (hashStr != nullptr)
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{
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auto res = (Ship::Texture*)Ship::GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(hashStr->c_str()).get();
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Ship::Patch patch;
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patch.crc = hash;
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patch.index = instrIndex;
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patch.origData = origData;
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res->patches.push_back(patch);
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}
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}
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char* ResourceMgr_LoadTexByName(char* texPath) {
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const auto res = LOAD_TEX(texPath);
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Ship::ExecuteHooks<Ship::LoadTexture>(texPath, &res->imageData);
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return (char*)res->imageData;
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}
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uint16_t ResourceMgr_LoadTexWidthByName(char* texPath) {
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const auto res = LOAD_TEX(texPath);
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if (res != nullptr)
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return res->width;
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SPDLOG_ERROR("Given texture path is a non-existent resource");
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return -1;
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}
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uint16_t ResourceMgr_LoadTexHeightByName(char* texPath) {
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const auto res = LOAD_TEX(texPath);
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if (res != nullptr)
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return res->height;
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SPDLOG_ERROR("Given texture path is a non-existent resource");
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return -1;
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}
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uint32_t ResourceMgr_LoadTexSizeByName(char* texPath) {
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const auto res = LOAD_TEX(texPath);
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if (res != nullptr)
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return res->imageDataSize;
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SPDLOG_ERROR("Given texture path is a non-existent resource");
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return -1;
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}
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void ResourceMgr_WriteTexS16ByName(char* texPath, size_t index, s16 value) {
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const auto res = LOAD_TEX(texPath);
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if (res != nullptr)
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{
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if (index < res->imageDataSize)
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res->imageData[index] = value;
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else
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{
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// Dangit Morita
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int bp = 0;
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}
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}
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}
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char* ResourceMgr_LoadBlobByName(char* blobPath) {
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auto res = (Ship::Blob*)Ship::GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(blobPath).get();
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return (char*)res->data.data();
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}
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/* Should these go in their own file?*/
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uint64_t osGetTime(void) {
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return std::chrono::steady_clock::now().time_since_epoch().count();
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}
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uint32_t osGetCount(void) {
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return std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now().time_since_epoch()).count();
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}
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}
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extern GfxWindowManagerAPI gfx_sdl;
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void SetWindowManager(GfxWindowManagerAPI** WmApi, GfxRenderingAPI** RenderingApi, const std::string& gfx_backend);
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namespace Ship {
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int32_t Window::lastScancode;
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Window::Window(std::shared_ptr<GlobalCtx2> Context) : Context(Context), APlayer(nullptr), ControllerApi(nullptr) {
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WmApi = nullptr;
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RenderingApi = nullptr;
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bIsFullscreen = false;
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dwWidth = 320;
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dwHeight = 240;
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}
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Window::~Window() {
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SPDLOG_INFO("destruct window");
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}
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void Window::CreateDefaults() {
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const std::shared_ptr<Mercury> pConf = GlobalCtx2::GetInstance()->GetConfig();
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if (pConf->isNewInstance) {
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pConf->setInt("Window.Width", 640);
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pConf->setInt("Window.Height", 480);
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pConf->setBool("Window.Options", false);
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pConf->setString("Window.GfxBackend", "");
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pConf->setBool("Window.Fullscreen.Enabled", false);
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pConf->setInt("Window.Fullscreen.Width", 1920);
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pConf->setInt("Window.Fullscreen.Height", 1080);
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pConf->setString("Game.SaveName", "");
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pConf->setString("Game.Main Archive", "");
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pConf->setString("Game.Patches Archive", "");
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pConf->setInt("Shortcuts.Fullscreen", 0x044);
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pConf->setInt("Shortcuts.Console", 0x029);
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pConf->save();
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}
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}
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void Window::Init() {
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std::shared_ptr<Mercury> pConf = GlobalCtx2::GetInstance()->GetConfig();
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CreateDefaults();
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InitializeAudioPlayer();
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InitializeControlDeck();
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bIsFullscreen = pConf->getBool("Window.Fullscreen.Enabled", false);
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if (bIsFullscreen) {
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dwWidth = pConf->getInt("Window.Fullscreen.Width", 1920);
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dwHeight = pConf->getInt("Window.Fullscreen.Height", 1080);
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} else {
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dwWidth = pConf->getInt("Window.Width", 640);
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dwHeight = pConf->getInt("Window.Height", 480);
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}
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dwMenubar = pConf->getBool("Window.Options", false);
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const std::string& gfx_backend = pConf->getString("Window.GfxBackend");
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SetWindowManager(&WmApi, &RenderingApi, gfx_backend);
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gfx_init(WmApi, RenderingApi, GetContext()->GetName().c_str(), bIsFullscreen, dwWidth, dwHeight);
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WmApi->set_fullscreen_changed_callback(OnFullscreenChanged);
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WmApi->set_keyboard_callbacks(KeyDown, KeyUp, AllKeysUp);
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Ship::RegisterHook<Ship::ExitGame>([this]() {
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ControllerApi->SaveControllerSettings();
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});
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}
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void Window::StartFrame() {
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gfx_start_frame();
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}
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void Window::RunCommands(Gfx* Commands, const std::vector<std::unordered_map<Mtx*, MtxF>>& mtx_replacements) {
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for (const auto& m : mtx_replacements) {
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gfx_run(Commands, m);
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gfx_end_frame();
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}
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}
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void Window::SetTargetFps(int fps) {
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gfx_set_target_fps(fps);
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}
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void Window::SetMaximumFrameLatency(int latency) {
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gfx_set_maximum_frame_latency(latency);
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}
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void Window::GetPixelDepthPrepare(float x, float y) {
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gfx_get_pixel_depth_prepare(x, y);
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}
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uint16_t Window::GetPixelDepth(float x, float y) {
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return gfx_get_pixel_depth(x, y);
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}
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void Window::ToggleFullscreen() {
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SetFullscreen(!bIsFullscreen);
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}
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void Window::SetFullscreen(bool bIsFullscreen) {
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this->bIsFullscreen = bIsFullscreen;
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WmApi->set_fullscreen(bIsFullscreen);
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}
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void Window::ShowCursor(bool hide) {
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if (!this->bIsFullscreen || this->dwMenubar) {
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WmApi->show_cursor(true);
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}
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else {
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WmApi->show_cursor(hide);
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}
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}
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void Window::MainLoop(void (*MainFunction)(void)) {
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WmApi->main_loop(MainFunction);
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}
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bool Window::KeyUp(int32_t dwScancode) {
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std::shared_ptr<Mercury> pConf = GlobalCtx2::GetInstance()->GetConfig();
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if (dwScancode == pConf->getInt("Shortcuts.Fullscreen", 0x044)) {
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GlobalCtx2::GetInstance()->GetWindow()->ToggleFullscreen();
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}
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// OTRTODO: Rig with Kirito's console?
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//if (dwScancode == Ship::stoi(Conf["KEYBOARD SHORTCUTS"]["KEY_CONSOLE"])) {
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// ToggleConsole();
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//}
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lastScancode = -1;
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bool bIsProcessed = false;
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auto controlDeck = GlobalCtx2::GetInstance()->GetWindow()->GetControlDeck();
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const auto pad = dynamic_cast<KeyboardController*>(controlDeck->GetPhysicalDevice(controlDeck->GetNumPhysicalDevices() - 2).get());
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if (pad != nullptr) {
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if (pad->ReleaseButton(dwScancode)) {
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bIsProcessed = true;
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}
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}
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return bIsProcessed;
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}
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bool Window::KeyDown(int32_t dwScancode) {
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bool bIsProcessed = false;
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auto controlDeck = GlobalCtx2::GetInstance()->GetWindow()->GetControlDeck();
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const auto pad = dynamic_cast<KeyboardController*>(controlDeck->GetPhysicalDevice(controlDeck->GetNumPhysicalDevices() - 2).get());
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if (pad != nullptr) {
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if (pad->PressButton(dwScancode)) {
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bIsProcessed = true;
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}
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}
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lastScancode = dwScancode;
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return bIsProcessed;
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}
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void Window::AllKeysUp(void) {
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auto controlDeck = GlobalCtx2::GetInstance()->GetWindow()->GetControlDeck();
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const auto pad = dynamic_cast<KeyboardController*>(controlDeck->GetPhysicalDevice(controlDeck->GetNumPhysicalDevices() - 2).get());
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if (pad != nullptr) {
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pad->ReleaseAllButtons();
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}
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}
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void Window::OnFullscreenChanged(bool bIsFullscreen) {
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std::shared_ptr<Mercury> pConf = GlobalCtx2::GetInstance()->GetConfig();
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GlobalCtx2::GetInstance()->GetWindow()->bIsFullscreen = bIsFullscreen;
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pConf->setBool("Window.Fullscreen.Enabled", bIsFullscreen);
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GlobalCtx2::GetInstance()->GetWindow()->ShowCursor(!bIsFullscreen);
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}
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uint32_t Window::GetCurrentWidth() {
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WmApi->get_dimensions(&dwWidth, &dwHeight);
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return dwWidth;
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}
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uint32_t Window::GetCurrentHeight() {
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WmApi->get_dimensions(&dwWidth, &dwHeight);
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return dwHeight;
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}
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void Window::InitializeAudioPlayer() {
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#ifdef _WIN32
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APlayer = std::make_shared<WasapiAudioPlayer>();
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#elif defined(__linux)
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APlayer = std::make_shared<PulseAudioPlayer>();
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#else
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APlayer = std::make_shared<SDLAudioPlayer>();
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#endif
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}
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void Window::InitializeControlDeck() {
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ControllerApi = std::make_shared<ControlDeck>();
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}
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}
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