mirror of
https://github.com/HarbourMasters/Shipwright.git
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09432ee7f4
* Initial Linux/GCC support commit * Add instructins for linux in the README * apply suggestions by @Erotemic and @Emill * Fix python 3.10 symlink line * Fix func_80041E80 type mismatch (#3) Type mismatch functions.h:664 * Makefile: clean OTRExporter/libultraship/ZAPDTR with distclean and fix CXX_FILES * Makefile: find C/CXX_FILES automatically * Makefile: remove ugly conditions in find commands * cleanup _MSC_VER usage * fix Windows build * cleanup extraction scripts * fix Windows build * Fix Windows path separator issue * fix rumble support for linux * use glew-cmake in dockerfile * add pulseaudio backend * fix ZAPDTR linkage * Check for "soh.elf" in directory (#6) hide second button if `soh.exe` or `soh.elf` is present * Fix hardcoded segment addresses (#5) * fix condition * hack lus -> soh dep for ZAPDTR Co-authored-by: sholdee <102821812+sholdee@users.noreply.github.com> Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com> Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
106 lines
4.9 KiB
Markdown
106 lines
4.9 KiB
Markdown
# Welcome to the Ship of Harkinian!
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A PC port of OoT allowing you to enjoy the game with modern controls, widescreen, high-resolution, gyroscopy and other great features! Setup is simple, let's get started!
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The Ship does not include assets and as such requires a prior copy of the game to play.
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## Quick Start
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1) Download The Ship of Harkinian from Discord.
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2) Requires a supported copy of the game (See supported games below).
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3) Use the OTRGui to generate an `oot.otr` archive file.
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4) Launch `soh.exe`
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### Supported Games
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Ocarina of Time Debug (not Master Quest)
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```
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Build team: `zelda@srd022j`
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Build date: `03-02-21 00:49:18` (year-month-day)
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sha1: cee6bc3c2a634b41728f2af8da54d9bf8cc14099
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```
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Ocarina of Time Pal Gamecube
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```
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sha1: d0c95b2cb3c6682a171db267932af7af8cf5fa82
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```
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Congratulations, you are now sailing with the Ship of Harkinian! Have fun!
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## Additional Setup Information
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The Ship of Harkinian uses a proprietary versioning system consisting of a sci-fi film character followed by a phonetic alphabet code word. The film character represents a major release version which increments with the addition of many new features and bug fixes. The code word represents a minor release version which increments with small updates mainly comprised of bug fixes. For example, `DECKARD ALFA`.
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### The Extraction Tool
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* Open a rom to initiate generating the `oot.otr` archive file.
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* If a second button exists then `oot.otr` already exists. To prevent overwriting the old `oot.otr` use this button to choose a new game directory. The new directory must not already contain an `oot.otr` to prevent an error.
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* When the process completes, place `oot.otr` beside `soh.exe` if it is not already.
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This packaging process can take up to **5 minutes**.
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Close the OTRGui when the `Done!` message appears.
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If you get another message, then you might have selected the wrong rom. Make sure to use a rom consistent with the above checksum.
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If you still cannot get the tool to work, join our [Discord Server](https://discord.com/invite/BtBmd55HVH) and ask for help in the `#support` text channel. Keep-in-mind that we do not condone piracy in any way.
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### Running The Ship of Harkinian
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Launch the game. If the window immediately closes, or if there are visual artifacts, you may have selected the wrong rom in the OTRGui tool.
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Currently, DirectX 11 and OpenGL is supported. Change the renderer by opening the `shipofharkinian.ini` configuration file in notepad and add `sdl` to `gfx backend` for OpenGL or leave blank for DirectX.
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## Take The Survey
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Want to use cartridge readers in tandem with the OTRGui?
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Take [this survey](https://retroarchopenhardware.com/survey.php) to increase chances of this becoming reality.
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## Discord
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Official Discord: https://discord.com/invite/BtBmd55HVH
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## Building The Ship of Harkinian
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Refer to the [building instructions](BUILDING.md) to compile SoH.
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## Troubleshooting The Exporter
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- Affirm that you have an `/assets` folder filled with XMLs in the same directory as OTRGui.exe
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- Affirm that `zapd.exe` exists in the `/assets/extractor` folder
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## The Harbour Masters Are...
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Kenix | Lead Developer/Public Relations - Resource Management Programmer, Audio System Programmer, and General Programmer
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Jack Walker | Lead Developer - OTR Format Programmer, Resource Load Programmer, and General Programmer
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Louist103 | Developer - Save System Programmer and General Programmer
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Emil | Developer - Fast3D Programmer
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m4xw | Developer - Shipwright, Throwing Baguettes, and General Programmer
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MelonSpeedruns | Developer - General Programmer
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Rozlette | Developer - General Programmer
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JoshDuMan | Developer - General Programmer
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KiritoDev/Lywx | Developer - General Programmer
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Theo3 | Developer - General Programmer
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Random06457 | Developer - Linux Build
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## Special Thanks
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Decomp & ZAPD | Made this project even possible in the first place!
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MNGoldenEagle | Patiently explained audio data formats, encouragement, and founding ZSO which was the first source of the game's code and resource format documentation.
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Rrrrry123 | Speedbunner, encouragement, and community moderation
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Fierce deity | Encouragement and community moderation
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mzxrules | For his contributions to decomp
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zel. | For his contributions to decomp
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Aloxado | Developer - General Programmer
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MegaMech | Developer - General Programmer
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Revo | Tester - GCC support and General Testing
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zfg | Tester - General Testing
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Horseless Headman | Tester - General Testing
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Steven Pritchett | Tester - General Testing
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Trenton May | Tester - General Testing
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Zeldaboy14 | Tester - General Testing, encouragement, and community moderation
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Koby Howell | Tester - General Testing
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Logg | Tester - General Testing
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Taylor Daley | Graphic Design
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Can't Sleep | Graphic Design
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MicTheMicrophone | Voice actor for the King
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Amphibibro | Voice actor for Link
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Lemons
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