Shipwright/ZAPDTR/ZAPD/ZActorList.h

53 lines
1.2 KiB
C++

#pragma once
#include "ZResource.h"
class ActorSpawnEntry
{
public:
uint16_t actorNum;
int16_t posX;
int16_t posY;
int16_t posZ;
uint16_t rotX;
uint16_t rotY;
uint16_t rotZ;
uint16_t params;
size_t largestActorName = 16;
ActorSpawnEntry(const std::vector<uint8_t>& rawData, uint32_t rawDataIndex);
std::string GetBodySourceCode() const;
std::string GetSourceTypeName() const;
size_t GetRawDataSize() const;
uint16_t GetActorId() const;
void SetLargestActorName(size_t nameSize);
};
class ZActorList : public ZResource
{
public:
std::vector<ActorSpawnEntry> actors;
uint32_t numActors = 0;
ZActorList(ZFile* nParent);
void ExtractFromBinary(offset_t nRawDataIndex, uint8_t nNumActors);
void ParseXML(tinyxml2::XMLElement* reader) override;
void ParseRawData() override;
Declaration* DeclareVar(const std::string& prefix, const std::string& bodyStr) override;
std::string GetBodySourceCode() const override;
std::string GetSourceTypeName() const override;
ZResourceType GetResourceType() const override;
size_t GetRawDataSize() const override;
protected:
size_t GetActorListArraySize() const;
};