Shipwright/ZAPDTR/ZAPD/GameConfig.cpp

208 lines
6.1 KiB
C++

#include "GameConfig.h"
#include <functional>
#include <string_view>
#include <unordered_map>
#include "Utils/Directory.h"
#include "Utils/File.h"
#include "Utils/Path.h"
#include "ZFile.h"
#include "tinyxml2.h"
using ConfigFunc = void (GameConfig::*)(const tinyxml2::XMLElement&);
GameConfig::~GameConfig()
{
for (auto& declPair : segmentRefFiles)
{
for (auto& file : declPair.second)
{
delete file;
}
}
}
void GameConfig::ReadTexturePool(const fs::path& texturePoolXmlPath)
{
tinyxml2::XMLDocument doc;
tinyxml2::XMLError eResult = doc.LoadFile(texturePoolXmlPath.string().c_str());
if (eResult != tinyxml2::XML_SUCCESS)
{
fprintf(stderr, "Warning: Unable to read texture pool XML with error code %i\n", eResult);
return;
}
tinyxml2::XMLNode* root = doc.FirstChild();
if (root == nullptr)
return;
for (tinyxml2::XMLElement* child = root->FirstChildElement(); child != nullptr;
child = child->NextSiblingElement())
{
if (std::string_view(child->Name()) == "Texture")
{
std::string crcStr = child->Attribute("CRC");
fs::path texPath = child->Attribute("Path");
std::string texName;
uint32_t crc = strtoul(crcStr.c_str(), nullptr, 16);
texturePool[crc].path = texPath;
}
}
}
void GameConfig::GenSymbolMap(const fs::path& symbolMapPath)
{
auto symbolLines = File::ReadAllLines(symbolMapPath);
for (std::string& symbolLine : symbolLines)
{
auto split = StringHelper::Split(symbolLine, " ");
uint32_t addr = strtoul(split[0].c_str(), nullptr, 16);
std::string symbolName = split[1];
symbolMap[addr] = std::move(symbolName);
}
}
void GameConfig::ConfigFunc_SymbolMap(const tinyxml2::XMLElement& element)
{
std::string fileName = element.Attribute("File");
GenSymbolMap(Path::GetDirectoryName(configFilePath) / fileName);
}
void GameConfig::ConfigFunc_ActorList(const tinyxml2::XMLElement& element)
{
std::string fileName = element.Attribute("File");
std::vector<std::string> lines =
File::ReadAllLines(Path::GetDirectoryName(configFilePath) / fileName);
for (auto& line : lines)
actorList.emplace_back(std::move(line));
}
void GameConfig::ConfigFunc_ObjectList(const tinyxml2::XMLElement& element)
{
std::string fileName = element.Attribute("File");
std::vector<std::string> lines =
File::ReadAllLines(Path::GetDirectoryName(configFilePath) / fileName);
for (auto& line : lines)
objectList.emplace_back(std::move(line));
}
void GameConfig::ConfigFunc_EntranceList(const tinyxml2::XMLElement& element)
{
std::string fileName = element.Attribute("File");
std::vector<std::string> lines =
File::ReadAllLines(Path::GetDirectoryName(configFilePath) / fileName);
for (auto& line : lines)
entranceList.emplace_back(std::move(line));
}
void GameConfig::ConfigFunc_specialEntranceList(const tinyxml2::XMLElement& element)
{
std::string fileName = element.Attribute("File");
std::vector<std::string> lines =
File::ReadAllLines(Path::GetDirectoryName(configFilePath) / fileName);
for (auto& line : lines)
specialEntranceList.emplace_back(std::move(line));
}
void GameConfig::ConfigFunc_TexturePool(const tinyxml2::XMLElement& element)
{
std::string fileName = element.Attribute("File");
ReadTexturePool(Path::GetDirectoryName(configFilePath) / fileName);
}
void GameConfig::ConfigFunc_BGConfig(const tinyxml2::XMLElement& element)
{
bgScreenWidth = element.IntAttribute("ScreenWidth", 320);
bgScreenHeight = element.IntAttribute("ScreenHeight", 240);
}
void GameConfig::ConfigFunc_ExternalXMLFolder(const tinyxml2::XMLElement& element)
{
const char* pathValue = element.Attribute("Path");
if (pathValue == nullptr)
{
throw std::runtime_error(
StringHelper::Sprintf("Parse: Fatal error in configuration file.\n"
"\t Missing 'Path' attribute in `ExternalXMLFolder` element.\n"));
}
if (externalXmlFolder != "")
{
throw std::runtime_error(StringHelper::Sprintf("Parse: Fatal error in configuration file.\n"
"\t `ExternalXMLFolder` is duplicated.\n"));
}
externalXmlFolder = pathValue;
}
void GameConfig::ConfigFunc_ExternalFile(const tinyxml2::XMLElement& element)
{
const char* xmlPathValue = element.Attribute("XmlPath");
if (xmlPathValue == nullptr)
{
throw std::runtime_error(
StringHelper::Sprintf("Parse: Fatal error in configuration file.\n"
"\t Missing 'XmlPath' attribute in `ExternalFile` element.\n"));
}
const char* outPathValue = element.Attribute("OutPath");
if (outPathValue == nullptr)
{
throw std::runtime_error(
StringHelper::Sprintf("Parse: Fatal error in configuration file.\n"
"\t Missing 'OutPath' attribute in `ExternalFile` element.\n"));
}
externalFiles.push_back(ExternalFile(fs::path(xmlPathValue), fs::path(outPathValue)));
}
void GameConfig::ReadConfigFile(const fs::path& argConfigFilePath)
{
static const std::unordered_map<std::string, ConfigFunc> ConfigFuncDictionary = {
{"SymbolMap", &GameConfig::ConfigFunc_SymbolMap},
{"ActorList", &GameConfig::ConfigFunc_ActorList},
{"ObjectList", &GameConfig::ConfigFunc_ObjectList},
{"EntranceList", &GameConfig::ConfigFunc_EntranceList},
{"SpecialEntranceList", &GameConfig::ConfigFunc_specialEntranceList},
{"TexturePool", &GameConfig::ConfigFunc_TexturePool},
{"BGConfig", &GameConfig::ConfigFunc_BGConfig},
{"ExternalXMLFolder", &GameConfig::ConfigFunc_ExternalXMLFolder},
{"ExternalFile", &GameConfig::ConfigFunc_ExternalFile},
};
configFilePath = argConfigFilePath.string();
tinyxml2::XMLDocument doc;
tinyxml2::XMLError eResult = doc.LoadFile(configFilePath.c_str());
if (eResult != tinyxml2::XML_SUCCESS)
{
throw std::runtime_error("Error: Unable to read config file.");
}
tinyxml2::XMLNode* root = doc.FirstChild();
if (root == nullptr)
return;
for (tinyxml2::XMLElement* child = root->FirstChildElement(); child != nullptr;
child = child->NextSiblingElement())
{
auto it = ConfigFuncDictionary.find(child->Name());
if (it == ConfigFuncDictionary.end())
{
fprintf(stderr, "Unsupported configuration variable: %s\n", child->Name());
continue;
}
std::invoke(it->second, *this, *child);
}
}