Shipwright/soh/assets/objects/object_yukabyun/object_yukabyun.h
2023-03-02 15:37:47 +01:00

18 lines
926 B
C

#pragma once
#include "align_asset_macro.h"
#define dgFloorTileEnemyBottomTex "__OTR__objects/object_yukabyun/gFloorTileEnemyBottomTex"
static const ALIGN_ASSET(2) char gFloorTileEnemyBottomTex[] = dgFloorTileEnemyBottomTex;
#define dgFloorTileEnemyTopTex "__OTR__objects/object_yukabyun/gFloorTileEnemyTopTex"
static const ALIGN_ASSET(2) char gFloorTileEnemyTopTex[] = dgFloorTileEnemyTopTex;
#define dgFloorTileEnemyFragmentTex "__OTR__objects/object_yukabyun/gFloorTileEnemyFragmentTex"
static const ALIGN_ASSET(2) char gFloorTileEnemyFragmentTex[] = dgFloorTileEnemyFragmentTex;
#define dgFloorTileEnemyDL "__OTR__objects/object_yukabyun/gFloorTileEnemyDL"
static const ALIGN_ASSET(2) char gFloorTileEnemyDL[] = dgFloorTileEnemyDL;
#define dgFloorTileEnemyFragmentDL "__OTR__objects/object_yukabyun/gFloorTileEnemyFragmentDL"
static const ALIGN_ASSET(2) char gFloorTileEnemyFragmentDL[] = dgFloorTileEnemyFragmentDL;