Shipwright/soh/assets/scenes/dungeons/ydan/ydan_room_1.h
2023-03-02 15:37:47 +01:00

24 lines
1.2 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dydan_room_1DL_000A40 "__OTR__scenes/nonmq/ydan_scene/ydan_room_1DL_000A40"
static const ALIGN_ASSET(2) char ydan_room_1DL_000A40[] = dydan_room_1DL_000A40;
#define dydan_room_1Tex_001798 "__OTR__scenes/nonmq/ydan_scene/ydan_room_1Tex_001798"
static const ALIGN_ASSET(2) char ydan_room_1Tex_001798[] = dydan_room_1Tex_001798;
#define dydan_room_1Tex_001F98 "__OTR__scenes/nonmq/ydan_scene/ydan_room_1Tex_001F98"
static const ALIGN_ASSET(2) char ydan_room_1Tex_001F98[] = dydan_room_1Tex_001F98;
#define dydan_room_1Tex_000F98 "__OTR__scenes/nonmq/ydan_scene/ydan_room_1Tex_000F98"
static const ALIGN_ASSET(2) char ydan_room_1Tex_000F98[] = dydan_room_1Tex_000F98;
#define dydan_room_1Tex_002798 "__OTR__scenes/nonmq/ydan_scene/ydan_room_1Tex_002798"
static const ALIGN_ASSET(2) char ydan_room_1Tex_002798[] = dydan_room_1Tex_002798;
#define dydan_room_1DL_003110 "__OTR__scenes/nonmq/ydan_scene/ydan_room_1DL_003110"
static const ALIGN_ASSET(2) char ydan_room_1DL_003110[] = dydan_room_1DL_003110;
#define dydan_room_1Tex_003200 "__OTR__scenes/nonmq/ydan_scene/ydan_room_1Tex_003200"
static const ALIGN_ASSET(2) char ydan_room_1Tex_003200[] = dydan_room_1Tex_003200;