Shipwright/soh/assets/scenes/dungeons/jyasinzou/jyasinzou_room_28.h
2023-03-02 15:37:47 +01:00

54 lines
3.3 KiB
C

#pragma once
#include "align_asset_macro.h"
#define djyasinzou_room_28DL_000D00 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_28DL_000D00"
static const ALIGN_ASSET(2) char jyasinzou_room_28DL_000D00[] = djyasinzou_room_28DL_000D00;
#define djyasinzou_room_28Tex_007530 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_28Tex_007530"
static const ALIGN_ASSET(2) char jyasinzou_room_28Tex_007530[] = djyasinzou_room_28Tex_007530;
#define djyasinzou_room_28Tex_005130 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_28Tex_005130"
static const ALIGN_ASSET(2) char jyasinzou_room_28Tex_005130[] = djyasinzou_room_28Tex_005130;
#define djyasinzou_room_28Tex_007E30 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_28Tex_007E30"
static const ALIGN_ASSET(2) char jyasinzou_room_28Tex_007E30[] = djyasinzou_room_28Tex_007E30;
#define djyasinzou_room_28DL_001708 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_28DL_001708"
static const ALIGN_ASSET(2) char jyasinzou_room_28DL_001708[] = djyasinzou_room_28DL_001708;
#define djyasinzou_room_28Tex_008630 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_28Tex_008630"
static const ALIGN_ASSET(2) char jyasinzou_room_28Tex_008630[] = djyasinzou_room_28Tex_008630;
#define djyasinzou_room_28Tex_004130 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_28Tex_004130"
static const ALIGN_ASSET(2) char jyasinzou_room_28Tex_004130[] = djyasinzou_room_28Tex_004130;
#define djyasinzou_room_28Tex_004930 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_28Tex_004930"
static const ALIGN_ASSET(2) char jyasinzou_room_28Tex_004930[] = djyasinzou_room_28Tex_004930;
#define djyasinzou_room_28DL_0028A0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_28DL_0028A0"
static const ALIGN_ASSET(2) char jyasinzou_room_28DL_0028A0[] = djyasinzou_room_28DL_0028A0;
#define djyasinzou_room_28Tex_007A30 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_28Tex_007A30"
static const ALIGN_ASSET(2) char jyasinzou_room_28Tex_007A30[] = djyasinzou_room_28Tex_007A30;
#define djyasinzou_room_28Tex_007930 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_28Tex_007930"
static const ALIGN_ASSET(2) char jyasinzou_room_28Tex_007930[] = djyasinzou_room_28Tex_007930;
#define djyasinzou_room_28DL_0032F8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_28DL_0032F8"
static const ALIGN_ASSET(2) char jyasinzou_room_28DL_0032F8[] = djyasinzou_room_28DL_0032F8;
#define djyasinzou_room_28DL_0035D8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_28DL_0035D8"
static const ALIGN_ASSET(2) char jyasinzou_room_28DL_0035D8[] = djyasinzou_room_28DL_0035D8;
#define djyasinzou_room_28Tex_006530 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_28Tex_006530"
static const ALIGN_ASSET(2) char jyasinzou_room_28Tex_006530[] = djyasinzou_room_28Tex_006530;
#define djyasinzou_room_28DL_003E18 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_28DL_003E18"
static const ALIGN_ASSET(2) char jyasinzou_room_28DL_003E18[] = djyasinzou_room_28DL_003E18;
#define djyasinzou_room_28Tex_006130 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_28Tex_006130"
static const ALIGN_ASSET(2) char jyasinzou_room_28Tex_006130[] = djyasinzou_room_28Tex_006130;
#define djyasinzou_room_28Tex_005930 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_28Tex_005930"
static const ALIGN_ASSET(2) char jyasinzou_room_28Tex_005930[] = djyasinzou_room_28Tex_005930;