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e42b18cf71
* Fixed soh filters * add more makefile changes * almost ready * more updates * update * update * Update Makefiles to handle both platforms * Allow for overriding the CXX and CC executables * Restore original structure while supporting custom CXX flags * Remove some platform specific libs * Dynamic target name * Make X11 paths package-agnostic * Remove changes to `gfx_opengl.cpp` * Use OpenGL2 on MacOS instead of OpenGL3 * make it actually render something * render at least the first texture, still need to figure out the second one * Let’s use OpenGL 3 again * maybe this works to get the right texture? link's eyes still look off a bit * did this work? * set the platform to macos * actual numbers are right, but logic is ugly XXX/TODO, i know * add zlib to ldflags for ZAPDUtils * A bit of cleanup * Revert unneeded changes * Remove GL_CHECK * Fix issues with z64 branch * use an std::map instead of a giant array * three point filter fix (#2) * Fix mac compilation * fix audio for 64 bit * revert audio heap size, keep bigger pools * Add more Apple specific checks to our modifications * Add building instructions for macOS * Remove unecessary step from building instructions * Add missing SDL2 & GLEW to Linux LDLIBS * Update BUILDING.md Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com> * Update soh/.gitignore to include other arch binaries Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com> * Use right platform name for debugging window Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com> * Fix stormlib on macos (arm64) * Simplify some of the ifdef checks * Revert an older no longer necessary fix * Remove remaining unecessary deviations * Update building instructions after StormLib changes * Feature: Use OpenGL 4.1 (#1) * Further tweak the BUILDING * Tidy up * reword -j message * Add Jenkins CI Support (#2) * Fix type issues * add target <appbundle> and <filledappbundle> add makefile targets to create an .app `filledappbundle` creates the target with the .otr included this should perhaps be moved to Application Support though * pull gcc's rpath from otool output * move make target to the end so it's not default * Add Jenkins and make exe in par with other platforms * Actually save build artefacts * Fix artefact path * Remove x11 mentions and linking (not used) * Update building instructions for generating app * use appsupport directory * Add new app icon * Update target to match macOS types * Update more audio types * fix null deref in Audio_PlayFanfare * Remove old import from z64 * address final nit with apple ifdefs Co-authored-by: KiritoDev <36680385+KiritoDv@users.noreply.github.com> Co-authored-by: Jeffrey Crowell <github@crowell.biz> Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com> |
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.. | ||
doc | ||
src | ||
storm_dll | ||
StormLib.xcodeproj | ||
test | ||
.gitignore | ||
CMakeLists.txt | ||
Info.plist | ||
LICENSE | ||
make-msvc.bat | ||
make.bat | ||
PostBuild.bat | ||
Premake5.lua | ||
Publish.bat | ||
README.md | ||
sources | ||
StormLib_vs08_dll.vcproj | ||
StormLib_vs08_test.vcproj | ||
StormLib_vs08.sln | ||
StormLib_vs08.vcproj | ||
StormLib_vs19_dll.vcxproj | ||
StormLib_vs19_dll.vcxproj.filters | ||
StormLib_vs19_test.vcxproj | ||
StormLib_vs19_test.vcxproj.filters | ||
StormLib_vs19.sln | ||
StormLib_vs19.vcxproj | ||
StormLib_vs19.vcxproj.filters | ||
StormLib.kdev4 |
StormLib
This is official repository for the StomLib library, an open-source project that can work with Blizzard MPQ archives.
Installation and basic usage
Linux
- Download latest release
- Install StormLib:
$ cd <path-to-StormLib>
$ cmake CMakeLists.txt
$ make
$ make install
- Include StormLib in your project:
#include <StormLib.h>
- Make sure you compile your project with
-lstorm -lz -lbz2
Windows (Visual Studio 2008)
- Download the latest release of StormLib
- Open the solution file
StormLib_vs08.sln
in Visual Studio 2008 - Choose "Build / Batch Build" and select every build of "StormLib"
- Choose "Rebuild"
- The result libraries are in
.\bin\Win32
and.\bin\x64
Windows (Visual Studio 2017 or 2019)
- Make sure you have SDK 10.0.17134.0 installed
- Download the latest release of StormLib
- Open the solution file
StormLib_vs19.sln
in Visual Studio 2017/2019 - Choose "Build / Batch Build" and select every build of "StormLib"
- Choose "Rebuild"
- The result libraries are in
.\bin\Win32
and.\bin\x64
Windows (Test Project)
- Include the main StormLib header:
#include <StormLib.h>
- Set the correct library directory for StormLibXYZ.lib:
- X: D = Debug, R = Release
- Y: A = ANSI build, U = Unicode build
- Z: S = Using static CRT library, D = Using Dynamic CRT library
- Rebuild