mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-25 01:28:54 -05:00
6dd3437ad4
* Update README.md * Update README.md
105 lines
4.8 KiB
Markdown
105 lines
4.8 KiB
Markdown
![Ship of Harkinian](docs/shiptitle.darkmode.png#gh-dark-mode-only)
|
|
![Ship of Harkinian](docs/shiptitle.lightmode.png#gh-light-mode-only)
|
|
|
|
## Website
|
|
|
|
Official Website: https://www.shipofharkinian.com/
|
|
|
|
## Discord
|
|
|
|
Official Discord: https://discord.com/invite/shipofharkinian
|
|
|
|
If you're having any trouble after reading through this `README`, feel free ask for help in the Support text channels. Please keep in mind that we do not condone piracy.
|
|
|
|
# Quick Start
|
|
|
|
The Ship does not include any copyrighted assets. You are required to provide a supported copy of the game.
|
|
|
|
### 1. Verify your ROM dump
|
|
You can verify you have dumped a supported copy of the game by using the compatibility checker at https://ship.equipment/. If you'd prefer to manually validate your ROM dump, you can cross-reference its `sha1` hash with the hashes [here](docs/supportedHashes.json).
|
|
|
|
### 2. Download The Ship of Harkinian from [Releases](https://github.com/HarbourMasters/Shipwright/releases)
|
|
|
|
### 3. Launch the Game!
|
|
#### Windows
|
|
* Extract the zip
|
|
* Launch `soh.exe`
|
|
|
|
#### Linux
|
|
* Place your supported copy of the game in the same folder as the appimage.
|
|
* Execute `soh.appimage`. You may have to `chmod +x` the appimage via terminal.
|
|
|
|
#### macOS
|
|
* Run `soh.app`. When prompted, select your supported copy of the game.
|
|
* You should see a notification saying `Processing OTR`, then, once the process is complete, you should get a notification saying `OTR Successfully Generated`, then the game should start.
|
|
|
|
#### Nintendo Switch
|
|
* Run one of the PC releases to generate an `oot.otr` and/or `oot-mq.otr` file. After launching the game on PC, you will be able to find these files in the same directory as `soh.exe` or `soh.appimage`. On macOS, these files can be found in `/Users/<username>/Library/Application Support/com.shipofharkinian.soh/`
|
|
* Copy the files to your sd card
|
|
```
|
|
sdcard
|
|
└── switch
|
|
└── soh
|
|
├── oot-mq.otr
|
|
├── oot.otr
|
|
├── soh.nro
|
|
└── soh.otr
|
|
```
|
|
* Launch via Atmosphere's `Game+R` launcher method.
|
|
|
|
### 4. Play!
|
|
|
|
Congratulations, you are now sailing with the Ship of Harkinian! Have fun!
|
|
|
|
# Configuration
|
|
|
|
### Default keyboard configuration
|
|
| N64 | A | B | Z | Start | Analog stick | C buttons | D-Pad |
|
|
| - | - | - | - | - | - | - | - |
|
|
| Keyboard | X | C | Z | Space | WASD | Arrow keys | TFGH |
|
|
|
|
### Other shortcuts
|
|
| Keys | Action |
|
|
| - | - |
|
|
| F1 | Toggle menubar |
|
|
| F5 | Save state |
|
|
| F6 | Change state |
|
|
| F7 | Load state |
|
|
| F9 | Toggle Text-to-Speech (Windows and Mac only) |
|
|
| F11 | Fullscreen |
|
|
| Tab | Toggle Alternate assets |
|
|
| Ctrl+R | Reset |
|
|
|
|
### Graphics Backends
|
|
Currently, there are three rendering APIs supported: DirectX11 (Windows), OpenGL (all platforms), and Metal (MacOS). You can change which API to use in the `Settings` menu of the menubar, which requires a restart. If you're having an issue with crashing, you can change the API in the `shipofharkinian.json` file by finding the line `gfxbackend:""` and changing the value to `sdl` for OpenGL. DirectX 11 is the default on Windows.
|
|
|
|
# Custom Assets
|
|
|
|
Custom assets are packed in `.otr` files. To use custom assets, place them in the `mods` folder.
|
|
|
|
If you're interested in creating and/or packing your own custom asset `.otr` files, check out the following tools:
|
|
* [**retro - OTR generator**](https://github.com/HarbourMasters64/retro)
|
|
* [**fast64 - Blender plugin**](https://github.com/HarbourMasters/fast64)
|
|
|
|
# Development
|
|
### Building
|
|
|
|
If you want to manually compile SoH, please consult the [building instructions](docs/BUILDING.md).
|
|
|
|
### Playtesting
|
|
If you want to playtest a continuous integration build, you can find them at the links below. Keep in mind that these are for playtesting only, and you will likely encounter bugs and possibly crashes.
|
|
|
|
* [Windows](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-windows.zip)
|
|
* [macOS](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-mac.zip)
|
|
* [Linux (performance)](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-linux-performance.zip) _(requires `glibc 2.35` or newer, but will be more performant than the compatibility build.)_
|
|
* [Linux (compatibility)](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-linux-compatiblity.zip) _(compatible with most Linux distributions, but may not be as performant as the performance build.)_
|
|
* [Switch](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-switch.zip)
|
|
* [Wii U](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-wiiu.zip)
|
|
|
|
<a href="https://github.com/Kenix3/libultraship/">
|
|
<picture>
|
|
<source media="(prefers-color-scheme: dark)" srcset="./docs/poweredbylus.darkmode.png">
|
|
<img alt="Powered by libultraship" src="./docs/poweredbylus.lightmode.png">
|
|
</picture>
|
|
</a>
|