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63 lines
3.4 KiB
C
63 lines
3.4 KiB
C
#pragma once
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#include "align_asset_macro.h"
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#define dgForestTrialSageCs "__OTR__scenes/nonmq/ganontika_scene/gForestTrialSageCs"
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static const ALIGN_ASSET(2) char gForestTrialSageCs[] = dgForestTrialSageCs;
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#define dgWaterTrialSageCs "__OTR__scenes/nonmq/ganontika_scene/gWaterTrialSageCs"
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static const ALIGN_ASSET(2) char gWaterTrialSageCs[] = dgWaterTrialSageCs;
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#define dgShadowTrialSageCs "__OTR__scenes/nonmq/ganontika_scene/gShadowTrialSageCs"
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static const ALIGN_ASSET(2) char gShadowTrialSageCs[] = dgShadowTrialSageCs;
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#define dgFireTrialSageCs "__OTR__scenes/nonmq/ganontika_scene/gFireTrialSageCs"
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static const ALIGN_ASSET(2) char gFireTrialSageCs[] = dgFireTrialSageCs;
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#define dgLightTrialSageCs "__OTR__scenes/nonmq/ganontika_scene/gLightTrialSageCs"
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static const ALIGN_ASSET(2) char gLightTrialSageCs[] = dgLightTrialSageCs;
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#define dgSpiritTrialSageCs "__OTR__scenes/nonmq/ganontika_scene/gSpiritTrialSageCs"
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static const ALIGN_ASSET(2) char gSpiritTrialSageCs[] = dgSpiritTrialSageCs;
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#define dgTowerBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gTowerBarrierCs"
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static const ALIGN_ASSET(2) char gTowerBarrierCs[] = dgTowerBarrierCs;
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#define dgLightBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gLightBarrierCs"
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static const ALIGN_ASSET(2) char gLightBarrierCs[] = dgLightBarrierCs;
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#define dgFireBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gFireBarrierCs"
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static const ALIGN_ASSET(2) char gFireBarrierCs[] = dgFireBarrierCs;
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#define dgForestBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gForestBarrierCs"
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static const ALIGN_ASSET(2) char gForestBarrierCs[] = dgForestBarrierCs;
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#define dgSpiritBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gSpiritBarrierCs"
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static const ALIGN_ASSET(2) char gSpiritBarrierCs[] = dgSpiritBarrierCs;
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#define dgWaterBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gWaterBarrierCs"
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static const ALIGN_ASSET(2) char gWaterBarrierCs[] = dgWaterBarrierCs;
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#define dgShadowBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gShadowBarrierCs"
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static const ALIGN_ASSET(2) char gShadowBarrierCs[] = dgShadowBarrierCs;
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#define dganontika_sceneCollisionHeader_019EAC "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneCollisionHeader_019EAC"
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static const ALIGN_ASSET(2) char ganontika_sceneCollisionHeader_019EAC[] = dganontika_sceneCollisionHeader_019EAC;
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#define dganontika_sceneTex_01F780 "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneTex_01F780"
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static const ALIGN_ASSET(2) char ganontika_sceneTex_01F780[] = dganontika_sceneTex_01F780;
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#define dganontika_sceneTLUT_01F380 "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneTLUT_01F380"
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static const ALIGN_ASSET(2) char ganontika_sceneTLUT_01F380[] = dganontika_sceneTLUT_01F380;
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#define dganontika_sceneTex_020380 "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneTex_020380"
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static const ALIGN_ASSET(2) char ganontika_sceneTex_020380[] = dganontika_sceneTex_020380;
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#define dganontika_sceneTex_020B80 "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneTex_020B80"
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static const ALIGN_ASSET(2) char ganontika_sceneTex_020B80[] = dganontika_sceneTex_020B80;
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#define dganontika_sceneTex_01F580 "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneTex_01F580"
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static const ALIGN_ASSET(2) char ganontika_sceneTex_01F580[] = dganontika_sceneTex_01F580;
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#define dganontika_sceneTex_01FF80 "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneTex_01FF80"
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static const ALIGN_ASSET(2) char ganontika_sceneTex_01FF80[] = dganontika_sceneTex_01FF80; |