Shipwright/soh/assets/scenes/dungeons/ganon/ganon_room_3.h
2023-03-02 15:37:47 +01:00

21 lines
1.1 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dganon_room_3DL_004F20 "__OTR__scenes/nonmq/ganon_scene/ganon_room_3DL_004F20"
static const ALIGN_ASSET(2) char ganon_room_3DL_004F20[] = dganon_room_3DL_004F20;
#define dganon_room_3Tex_004F30 "__OTR__scenes/nonmq/ganon_scene/ganon_room_3Tex_004F30"
static const ALIGN_ASSET(2) char ganon_room_3Tex_004F30[] = dganon_room_3Tex_004F30;
#define dganon_room_3Tex_005330 "__OTR__scenes/nonmq/ganon_scene/ganon_room_3Tex_005330"
static const ALIGN_ASSET(2) char ganon_room_3Tex_005330[] = dganon_room_3Tex_005330;
#define dganon_room_3Tex_005730 "__OTR__scenes/nonmq/ganon_scene/ganon_room_3Tex_005730"
static const ALIGN_ASSET(2) char ganon_room_3Tex_005730[] = dganon_room_3Tex_005730;
#define dganon_room_3Tex_005F30 "__OTR__scenes/nonmq/ganon_scene/ganon_room_3Tex_005F30"
static const ALIGN_ASSET(2) char ganon_room_3Tex_005F30[] = dganon_room_3Tex_005F30;
#define dganon_room_3Tex_006730 "__OTR__scenes/nonmq/ganon_scene/ganon_room_3Tex_006730"
static const ALIGN_ASSET(2) char ganon_room_3Tex_006730[] = dganon_room_3Tex_006730;