Shipwright/soh/assets/scenes/dungeons/ganon/ganon_room_1.h
2023-03-02 15:37:47 +01:00

21 lines
1.1 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dganon_room_1DL_005360 "__OTR__scenes/nonmq/ganon_scene/ganon_room_1DL_005360"
static const ALIGN_ASSET(2) char ganon_room_1DL_005360[] = dganon_room_1DL_005360;
#define dganon_room_1Tex_006370 "__OTR__scenes/nonmq/ganon_scene/ganon_room_1Tex_006370"
static const ALIGN_ASSET(2) char ganon_room_1Tex_006370[] = dganon_room_1Tex_006370;
#define dganon_room_1Tex_005F70 "__OTR__scenes/nonmq/ganon_scene/ganon_room_1Tex_005F70"
static const ALIGN_ASSET(2) char ganon_room_1Tex_005F70[] = dganon_room_1Tex_005F70;
#define dganon_room_1Tex_005B70 "__OTR__scenes/nonmq/ganon_scene/ganon_room_1Tex_005B70"
static const ALIGN_ASSET(2) char ganon_room_1Tex_005B70[] = dganon_room_1Tex_005B70;
#define dganon_room_1Tex_005370 "__OTR__scenes/nonmq/ganon_scene/ganon_room_1Tex_005370"
static const ALIGN_ASSET(2) char ganon_room_1Tex_005370[] = dganon_room_1Tex_005370;
#define dganon_room_1Tex_006770 "__OTR__scenes/nonmq/ganon_scene/ganon_room_1Tex_006770"
static const ALIGN_ASSET(2) char ganon_room_1Tex_006770[] = dganon_room_1Tex_006770;