Shipwright/soh/assets/scenes/dungeons/ddan/ddan_room_7.h
2023-03-02 15:37:47 +01:00

30 lines
1.5 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dddan_room_7DL_002670 "__OTR__scenes/nonmq/ddan_scene/ddan_room_7DL_002670"
static const ALIGN_ASSET(2) char ddan_room_7DL_002670[] = dddan_room_7DL_002670;
#define dddan_room_7Tex_0046F8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_7Tex_0046F8"
static const ALIGN_ASSET(2) char ddan_room_7Tex_0046F8[] = dddan_room_7Tex_0046F8;
#define dddan_room_7Tex_004AF8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_7Tex_004AF8"
static const ALIGN_ASSET(2) char ddan_room_7Tex_004AF8[] = dddan_room_7Tex_004AF8;
#define dddan_room_7Tex_0066F8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_7Tex_0066F8"
static const ALIGN_ASSET(2) char ddan_room_7Tex_0066F8[] = dddan_room_7Tex_0066F8;
#define dddan_room_7Tex_004EF8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_7Tex_004EF8"
static const ALIGN_ASSET(2) char ddan_room_7Tex_004EF8[] = dddan_room_7Tex_004EF8;
#define dddan_room_7Tex_0056F8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_7Tex_0056F8"
static const ALIGN_ASSET(2) char ddan_room_7Tex_0056F8[] = dddan_room_7Tex_0056F8;
#define dddan_room_7Tex_005EF8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_7Tex_005EF8"
static const ALIGN_ASSET(2) char ddan_room_7Tex_005EF8[] = dddan_room_7Tex_005EF8;
#define dddan_room_7Tex_006EF8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_7Tex_006EF8"
static const ALIGN_ASSET(2) char ddan_room_7Tex_006EF8[] = dddan_room_7Tex_006EF8;
#define dddan_room_7DL_004538 "__OTR__scenes/nonmq/ddan_scene/ddan_room_7DL_004538"
static const ALIGN_ASSET(2) char ddan_room_7DL_004538[] = dddan_room_7DL_004538;