Shipwright/soh/assets/scenes/dungeons/bdan/bdan_room_2.h
2023-03-02 15:37:47 +01:00

21 lines
1.1 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dbdan_room_2DL_006DD8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_2DL_006DD8"
static const ALIGN_ASSET(2) char bdan_room_2DL_006DD8[] = dbdan_room_2DL_006DD8;
#define dbdan_room_2Tex_008E38 "__OTR__scenes/nonmq/bdan_scene/bdan_room_2Tex_008E38"
static const ALIGN_ASSET(2) char bdan_room_2Tex_008E38[] = dbdan_room_2Tex_008E38;
#define dbdan_room_2Tex_007E38 "__OTR__scenes/nonmq/bdan_scene/bdan_room_2Tex_007E38"
static const ALIGN_ASSET(2) char bdan_room_2Tex_007E38[] = dbdan_room_2Tex_007E38;
#define dbdan_room_2Tex_008638 "__OTR__scenes/nonmq/bdan_scene/bdan_room_2Tex_008638"
static const ALIGN_ASSET(2) char bdan_room_2Tex_008638[] = dbdan_room_2Tex_008638;
#define dbdan_room_2Tex_006E38 "__OTR__scenes/nonmq/bdan_scene/bdan_room_2Tex_006E38"
static const ALIGN_ASSET(2) char bdan_room_2Tex_006E38[] = dbdan_room_2Tex_006E38;
#define dbdan_room_2Set_000180DL_006DD8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_2Set_000180DL_006DD8"
static const ALIGN_ASSET(2) char bdan_room_2Set_000180DL_006DD8[] = dbdan_room_2Set_000180DL_006DD8;