Shipwright/soh/assets/scenes/dungeons/bdan/bdan_room_1.h
2023-03-02 15:37:47 +01:00

21 lines
1.1 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dbdan_room_1DL_004DF0 "__OTR__scenes/nonmq/bdan_scene/bdan_room_1DL_004DF0"
static const ALIGN_ASSET(2) char bdan_room_1DL_004DF0[] = dbdan_room_1DL_004DF0;
#define dbdan_room_1Tex_004E00 "__OTR__scenes/nonmq/bdan_scene/bdan_room_1Tex_004E00"
static const ALIGN_ASSET(2) char bdan_room_1Tex_004E00[] = dbdan_room_1Tex_004E00;
#define dbdan_room_1Tex_005600 "__OTR__scenes/nonmq/bdan_scene/bdan_room_1Tex_005600"
static const ALIGN_ASSET(2) char bdan_room_1Tex_005600[] = dbdan_room_1Tex_005600;
#define dbdan_room_1DL_005FA8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_1DL_005FA8"
static const ALIGN_ASSET(2) char bdan_room_1DL_005FA8[] = dbdan_room_1DL_005FA8;
#define dbdan_room_1Set_000240DL_004DF0 "__OTR__scenes/nonmq/bdan_scene/bdan_room_1Set_000240DL_004DF0"
static const ALIGN_ASSET(2) char bdan_room_1Set_000240DL_004DF0[] = dbdan_room_1Set_000240DL_004DF0;
#define dbdan_room_1Set_000240DL_005FA8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_1Set_000240DL_005FA8"
static const ALIGN_ASSET(2) char bdan_room_1Set_000240DL_005FA8[] = dbdan_room_1Set_000240DL_005FA8;