Shipwright/soh/assets/scenes/dungeons/bdan/bdan_room_0.h
2023-03-02 15:37:47 +01:00

24 lines
1.3 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dbdan_room_0DL_002DA8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_0DL_002DA8"
static const ALIGN_ASSET(2) char bdan_room_0DL_002DA8[] = dbdan_room_0DL_002DA8;
#define dbdan_room_0Tex_002DB8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_0Tex_002DB8"
static const ALIGN_ASSET(2) char bdan_room_0Tex_002DB8[] = dbdan_room_0Tex_002DB8;
#define dbdan_room_0Tex_0031B8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_0Tex_0031B8"
static const ALIGN_ASSET(2) char bdan_room_0Tex_0031B8[] = dbdan_room_0Tex_0031B8;
#define dbdan_room_0Tex_0039B8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_0Tex_0039B8"
static const ALIGN_ASSET(2) char bdan_room_0Tex_0039B8[] = dbdan_room_0Tex_0039B8;
#define dbdan_room_0DL_004130 "__OTR__scenes/nonmq/bdan_scene/bdan_room_0DL_004130"
static const ALIGN_ASSET(2) char bdan_room_0DL_004130[] = dbdan_room_0DL_004130;
#define dbdan_room_0Set_0001B0DL_002DA8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_0Set_0001B0DL_002DA8"
static const ALIGN_ASSET(2) char bdan_room_0Set_0001B0DL_002DA8[] = dbdan_room_0Set_0001B0DL_002DA8;
#define dbdan_room_0Set_0001B0DL_004130 "__OTR__scenes/nonmq/bdan_scene/bdan_room_0Set_0001B0DL_004130"
static const ALIGN_ASSET(2) char bdan_room_0Set_0001B0DL_004130[] = dbdan_room_0Set_0001B0DL_004130;