Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_22.h
2023-03-02 15:37:47 +01:00

30 lines
1.6 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dHIDAN_room_22DL_001AA0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_22DL_001AA0"
static const ALIGN_ASSET(2) char HIDAN_room_22DL_001AA0[] = dHIDAN_room_22DL_001AA0;
#define dHIDAN_room_22Tex_0052E8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_22Tex_0052E8"
static const ALIGN_ASSET(2) char HIDAN_room_22Tex_0052E8[] = dHIDAN_room_22Tex_0052E8;
#define dHIDAN_room_22Tex_0062E8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_22Tex_0062E8"
static const ALIGN_ASSET(2) char HIDAN_room_22Tex_0062E8[] = dHIDAN_room_22Tex_0062E8;
#define dHIDAN_room_22Tex_005AE8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_22Tex_005AE8"
static const ALIGN_ASSET(2) char HIDAN_room_22Tex_005AE8[] = dHIDAN_room_22Tex_005AE8;
#define dHIDAN_room_22Tex_004AE8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_22Tex_004AE8"
static const ALIGN_ASSET(2) char HIDAN_room_22Tex_004AE8[] = dHIDAN_room_22Tex_004AE8;
#define dHIDAN_room_22Tex_0042E8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_22Tex_0042E8"
static const ALIGN_ASSET(2) char HIDAN_room_22Tex_0042E8[] = dHIDAN_room_22Tex_0042E8;
#define dHIDAN_room_22Tex_002AE8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_22Tex_002AE8"
static const ALIGN_ASSET(2) char HIDAN_room_22Tex_002AE8[] = dHIDAN_room_22Tex_002AE8;
#define dHIDAN_room_22Tex_0032E8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_22Tex_0032E8"
static const ALIGN_ASSET(2) char HIDAN_room_22Tex_0032E8[] = dHIDAN_room_22Tex_0032E8;
#define dHIDAN_room_22Tex_003AE8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_22Tex_003AE8"
static const ALIGN_ASSET(2) char HIDAN_room_22Tex_003AE8[] = dHIDAN_room_22Tex_003AE8;