Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_19.h
2023-03-02 15:37:47 +01:00

21 lines
1.1 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dHIDAN_room_19DL_001C00 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_19DL_001C00"
static const ALIGN_ASSET(2) char HIDAN_room_19DL_001C00[] = dHIDAN_room_19DL_001C00;
#define dHIDAN_room_19Tex_002E28 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_19Tex_002E28"
static const ALIGN_ASSET(2) char HIDAN_room_19Tex_002E28[] = dHIDAN_room_19Tex_002E28;
#define dHIDAN_room_19Tex_003E28 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_19Tex_003E28"
static const ALIGN_ASSET(2) char HIDAN_room_19Tex_003E28[] = dHIDAN_room_19Tex_003E28;
#define dHIDAN_room_19Tex_003A28 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_19Tex_003A28"
static const ALIGN_ASSET(2) char HIDAN_room_19Tex_003A28[] = dHIDAN_room_19Tex_003A28;
#define dHIDAN_room_19Tex_004028 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_19Tex_004028"
static const ALIGN_ASSET(2) char HIDAN_room_19Tex_004028[] = dHIDAN_room_19Tex_004028;
#define dHIDAN_room_19Tex_003628 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_19Tex_003628"
static const ALIGN_ASSET(2) char HIDAN_room_19Tex_003628[] = dHIDAN_room_19Tex_003628;