Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_18.h
2023-03-02 15:37:47 +01:00

21 lines
1.1 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dHIDAN_room_18DL_001890 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_18DL_001890"
static const ALIGN_ASSET(2) char HIDAN_room_18DL_001890[] = dHIDAN_room_18DL_001890;
#define dHIDAN_room_18Tex_0033F8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_18Tex_0033F8"
static const ALIGN_ASSET(2) char HIDAN_room_18Tex_0033F8[] = dHIDAN_room_18Tex_0033F8;
#define dHIDAN_room_18Tex_002FF8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_18Tex_002FF8"
static const ALIGN_ASSET(2) char HIDAN_room_18Tex_002FF8[] = dHIDAN_room_18Tex_002FF8;
#define dHIDAN_room_18Tex_0027F8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_18Tex_0027F8"
static const ALIGN_ASSET(2) char HIDAN_room_18Tex_0027F8[] = dHIDAN_room_18Tex_0027F8;
#define dHIDAN_room_18Tex_0037F8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_18Tex_0037F8"
static const ALIGN_ASSET(2) char HIDAN_room_18Tex_0037F8[] = dHIDAN_room_18Tex_0037F8;
#define dHIDAN_room_18Tex_0039F8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_18Tex_0039F8"
static const ALIGN_ASSET(2) char HIDAN_room_18Tex_0039F8[] = dHIDAN_room_18Tex_0039F8;