Shipwright/soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_7.h
2023-03-02 15:37:47 +01:00

15 lines
772 B
C

#pragma once
#include "align_asset_macro.h"
#define dHAKAdan_room_7DL_001100 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_7DL_001100"
static const ALIGN_ASSET(2) char HAKAdan_room_7DL_001100[] = dHAKAdan_room_7DL_001100;
#define dHAKAdan_room_7Tex_0012D8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_7Tex_0012D8"
static const ALIGN_ASSET(2) char HAKAdan_room_7Tex_0012D8[] = dHAKAdan_room_7Tex_0012D8;
#define dHAKAdan_room_7DL_000260 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_7DL_000260"
static const ALIGN_ASSET(2) char HAKAdan_room_7DL_000260[] = dHAKAdan_room_7DL_000260;
#define dHAKAdan_room_7DL_0008E8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_7DL_0008E8"
static const ALIGN_ASSET(2) char HAKAdan_room_7DL_0008E8[] = dHAKAdan_room_7DL_0008E8;