Shipwright/soh/assets/objects/object_gol/object_gol.h
2023-03-02 15:37:47 +01:00

84 lines
4.3 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dgObjectGolSkel "__OTR__objects/object_gol/gObjectGolSkel"
static const ALIGN_ASSET(2) char gObjectGolSkel[] = dgObjectGolSkel;
#define dgObjectGolLandFromJumpAnim "__OTR__objects/object_gol/gObjectGolLandFromJumpAnim"
static const ALIGN_ASSET(2) char gObjectGolLandFromJumpAnim[] = dgObjectGolLandFromJumpAnim;
#define dgObjectGolDeadTwitchingAnim "__OTR__objects/object_gol/gObjectGolDeadTwitchingAnim"
static const ALIGN_ASSET(2) char gObjectGolDeadTwitchingAnim[] = dgObjectGolDeadTwitchingAnim;
#define dgObjectGolJumpHeadbuttAnim "__OTR__objects/object_gol/gObjectGolJumpHeadbuttAnim"
static const ALIGN_ASSET(2) char gObjectGolJumpHeadbuttAnim[] = dgObjectGolJumpHeadbuttAnim;
#define dgObjectGolDamagedAnim "__OTR__objects/object_gol/gObjectGolDamagedAnim"
static const ALIGN_ASSET(2) char gObjectGolDamagedAnim[] = dgObjectGolDamagedAnim;
#define dgObjectGolDeathAnim "__OTR__objects/object_gol/gObjectGolDeathAnim"
static const ALIGN_ASSET(2) char gObjectGolDeathAnim[] = dgObjectGolDeathAnim;
#define dgObjectGolPrepareJumpAnim "__OTR__objects/object_gol/gObjectGolPrepareJumpAnim"
static const ALIGN_ASSET(2) char gObjectGolPrepareJumpAnim[] = dgObjectGolPrepareJumpAnim;
#define dgObjectGolWalkAnim "__OTR__objects/object_gol/gObjectGolWalkAnim"
static const ALIGN_ASSET(2) char gObjectGolWalkAnim[] = dgObjectGolWalkAnim;
#define dgObjectGolStandAnim "__OTR__objects/object_gol/gObjectGolStandAnim"
static const ALIGN_ASSET(2) char gObjectGolStandAnim[] = dgObjectGolStandAnim;
#define dgObjectGolRunningAnim "__OTR__objects/object_gol/gObjectGolRunningAnim"
static const ALIGN_ASSET(2) char gObjectGolRunningAnim[] = dgObjectGolRunningAnim;
#define dgObjectGolStopRunningAnim "__OTR__objects/object_gol/gObjectGolStopRunningAnim"
static const ALIGN_ASSET(2) char gObjectGolStopRunningAnim[] = dgObjectGolStopRunningAnim;
#define dgObjectGolStartRunningAnim "__OTR__objects/object_gol/gObjectGolStartRunningAnim"
static const ALIGN_ASSET(2) char gObjectGolStartRunningAnim[] = dgObjectGolStartRunningAnim;
#define dgObjectGolLeftFootDL "__OTR__objects/object_gol/gObjectGolLeftFootDL"
static const ALIGN_ASSET(2) char gObjectGolLeftFootDL[] = dgObjectGolLeftFootDL;
#define dgObjectGolLeftThighDL "__OTR__objects/object_gol/gObjectGolLeftThighDL"
static const ALIGN_ASSET(2) char gObjectGolLeftThighDL[] = dgObjectGolLeftThighDL;
#define dgObjectGolLeftShinDL "__OTR__objects/object_gol/gObjectGolLeftShinDL"
static const ALIGN_ASSET(2) char gObjectGolLeftShinDL[] = dgObjectGolLeftShinDL;
#define dgObjectGolRightFootDL "__OTR__objects/object_gol/gObjectGolRightFootDL"
static const ALIGN_ASSET(2) char gObjectGolRightFootDL[] = dgObjectGolRightFootDL;
#define dgObjectGolRightThighDL "__OTR__objects/object_gol/gObjectGolRightThighDL"
static const ALIGN_ASSET(2) char gObjectGolRightThighDL[] = dgObjectGolRightThighDL;
#define dgObjectGolRightShinDL "__OTR__objects/object_gol/gObjectGolRightShinDL"
static const ALIGN_ASSET(2) char gObjectGolRightShinDL[] = dgObjectGolRightShinDL;
#define dgObjectGolBodyDL "__OTR__objects/object_gol/gObjectGolBodyDL"
static const ALIGN_ASSET(2) char gObjectGolBodyDL[] = dgObjectGolBodyDL;
#define dgObjectGolEggDL "__OTR__objects/object_gol/gObjectGolEggDL"
static const ALIGN_ASSET(2) char gObjectGolEggDL[] = dgObjectGolEggDL;
#define dgObjectGolEyeIrisDL "__OTR__objects/object_gol/gObjectGolEyeIrisDL"
static const ALIGN_ASSET(2) char gObjectGolEyeIrisDL[] = dgObjectGolEyeIrisDL;
#define dgObjectGolAntennaDL "__OTR__objects/object_gol/gObjectGolAntennaDL"
static const ALIGN_ASSET(2) char gObjectGolAntennaDL[] = dgObjectGolAntennaDL;
#define dgObjectGolShellTex "__OTR__objects/object_gol/gObjectGolShellTex"
static const ALIGN_ASSET(2) char gObjectGolShellTex[] = dgObjectGolShellTex;
#define dgObjectGolSkinTex "__OTR__objects/object_gol/gObjectGolSkinTex"
static const ALIGN_ASSET(2) char gObjectGolSkinTex[] = dgObjectGolSkinTex;
#define dgObjectGolEyeWhiteTex "__OTR__objects/object_gol/gObjectGolEyeWhiteTex"
static const ALIGN_ASSET(2) char gObjectGolEyeWhiteTex[] = dgObjectGolEyeWhiteTex;
#define dgObjectGolEyeIrisTex "__OTR__objects/object_gol/gObjectGolEyeIrisTex"
static const ALIGN_ASSET(2) char gObjectGolEyeIrisTex[] = dgObjectGolEyeIrisTex;
#define dgObjectGolEggTex "__OTR__objects/object_gol/gObjectGolEggTex"
static const ALIGN_ASSET(2) char gObjectGolEggTex[] = dgObjectGolEggTex;