Shipwright/soh/assets/objects/object_fz/object_fz.h
2023-03-02 15:37:47 +01:00

27 lines
1.3 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dgFreezardIntactDL "__OTR__objects/object_fz/gFreezardIntactDL"
static const ALIGN_ASSET(2) char gFreezardIntactDL[] = dgFreezardIntactDL;
#define dgFreezardTopRightHornChippedDL "__OTR__objects/object_fz/gFreezardTopRightHornChippedDL"
static const ALIGN_ASSET(2) char gFreezardTopRightHornChippedDL[] = dgFreezardTopRightHornChippedDL;
#define dgFreezardHeadChippedDL "__OTR__objects/object_fz/gFreezardHeadChippedDL"
static const ALIGN_ASSET(2) char gFreezardHeadChippedDL[] = dgFreezardHeadChippedDL;
#define dgFreezardSteamStartDL "__OTR__objects/object_fz/gFreezardSteamStartDL"
static const ALIGN_ASSET(2) char gFreezardSteamStartDL[] = dgFreezardSteamStartDL;
#define dgFreezardSteamDL "__OTR__objects/object_fz/gFreezardSteamDL"
static const ALIGN_ASSET(2) char gFreezardSteamDL[] = dgFreezardSteamDL;
#define dgFreezardIceTriangleDL "__OTR__objects/object_fz/gFreezardIceTriangleDL"
static const ALIGN_ASSET(2) char gFreezardIceTriangleDL[] = dgFreezardIceTriangleDL;
#define dgFreezardIceRockDL "__OTR__objects/object_fz/gFreezardIceRockDL"
static const ALIGN_ASSET(2) char gFreezardIceRockDL[] = dgFreezardIceRockDL;
#define dgFreezardSteamTex "__OTR__objects/object_fz/gFreezardSteamTex"
static const ALIGN_ASSET(2) char gFreezardSteamTex[] = dgFreezardSteamTex;