mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-02-07 02:40:30 -05:00
![Jeffrey Crowell](/assets/img/avatar_default.png)
* hacks to align strings for clang... wow just wow
* start work to getting built with clang
* fix issues with struct constructors, all builds, doesn't link still
* fix some narrowing issues that clang complains about
* fix compliation of zapd
* fix null deref in VersionInfo
* builds with clang
* make stringbuilding use StringHelper instead of addition
* fix linking
* add CLANG SHIP overlay on clang built versions
* doesn't need to be volatile
* mark unknown strings as extern
* rename some stuff
* can't align extern
* hopefully fix compilation for everythign
* expandtab
* allow setting LD
* Revert "allow setting LD"
This reverts commit 711aba6db2
.
maybe to use lld it should be a LDFLAG?
* -Wno-deprecated-declarations is required for newer versions of clang
on macOS 13 beta sdk, the version of apple clang requires this
* Add jenkins support for clang
* Forward CXX flags to stormlib compilation
* Move GCC only flags to check
* use exports to set multiarch setup
* Fix Jenkins forever
* use make instead of cmake --build
add some flags to build with clang-11 as well
* address review coments
- rework extraction to allow multi thread
- misc readability cleanup
* update makefile to add WARN on linux+clang
Co-authored-by: David Chavez <david@dcvz.io>
88 lines
3.0 KiB
Markdown
88 lines
3.0 KiB
Markdown
# Building Ship of Harkinian
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## Windows
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1. Requires [Python](https://www.python.org/downloads/) >= 3.6.
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2. Install [Visual Studio 2022 Community Edition](https://visualstudio.microsoft.com/vs/community/)
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3. In the Visual Studio Installer, install `MSVC v142 - VS 2019 C++`.
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4. Clone the Ship of Harkinian repository.
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5. Place one or more [compatible](#compatible-roms) roms in the `OTRExporter` directory with namings of your choice.
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6. Run `OTRExporter/OTRExporter.sln`.
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7. Switch the solution to `Release x64`.
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8. Build the solution.
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9. Launching `OTRExporter/extract_assets.py` will generate an `oot.otr` archive file in `OTRExporter/oot.otr`.
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10. Run `soh/soh.sln`
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11. Switch the solution to `Release x86`.
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12. Build the solution.
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13. Copy the `OTRExporter/oot.otr` archive file to `soh/Release`.
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14. Launch `soh.exe`.
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## Linux
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```bash
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# Clone the repo
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git clone https://github.com/HarbourMasters/Shipwright.git
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cd Shipwright
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# Copy the baserom to the OTRExporter folder
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cp <path to your ROM> OTRExporter
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# Build the docker image
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sudo docker build . -t soh
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# Run the docker image with the working directory mounted to /soh
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sudo docker run --rm -it -v $(pwd):/soh soh /bin/bash
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```
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Inside the Docker container:
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```bash
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# Clone and build StormLib
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git clone https://github.com/ladislav-zezula/StormLib external/StormLib
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cmake -B external/StormLib/build -S external/StormLib
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cmake --build external/StormLib/build
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cp external/StormLib/build/libstorm.a external
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cp /usr/local/lib/libGLEW.a external
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cd soh
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# Extract the assets/Compile the exporter/Run the exporter
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make setup -j$(nproc) OPTFLAGS=-O2 DEBUG=0
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# Compile the code
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make -j $(nproc) OPTFLAGS=-O2 DEBUG=0
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```
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## macOS
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1. Requires Xcode (or xcode-tools) && `sdl2, libpng, glew, dylibbundler` (can be installed via brew, etc)
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```bash
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# Clone the repo
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git clone https://github.com/HarbourMasters/Shipwright.git
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cd ShipWright
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# Copy the baserom to the OTRExporter folder
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cp <path to your ROM> OTRExporter
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cd soh
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# Extract the assets/Compile the exporter/Run the exporter
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# -jX defines number of cores to use for compilation - lower or remove entirely if having issues
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make setup -j8 DEBUG=0
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# Compile the code (watch the -j parameter as above)
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make -j8 DEBUG=0
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# Create macOS app bundle
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make filledappbundle
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```
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9. Launch soh app in the soh folder!
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# Compatible Roms
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```
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OOT_PAL_GC checksum 0x09465AC3
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OOT_PAL_GC_DBG1 checksum 0x871E1C92 (debug non-master quest)
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```
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# OTRExporter Usage
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The OTRExporter exports an `oot.otr` archive file which Ship of Harkinian requires to play.
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Use the `extract_assets.py` script file to run the exporter using any of the following methods:
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1) Double click on the script after placing one or more roms in the directory.
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2) Drag & Drop a rom onto the script.
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3) In a terminal run `python3 extract_assets.py` after placing one or more roms in the directory.
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4) In a terminal run `python3 extract_assets.py <path_to_rom>`
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If the script finds multiple roms the user is prompted which to use. Selection is done using the number keys and then pressing the carriage return key.
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