Shipwright/soh/assets/textures/backgrounds/vr_KR3VR_pal_static.h

16 lines
687 B
C

#ifndef TEXTURES_VR_KR3VR_PAL_STATIC_H
#define TEXTURES_VR_KR3VR_PAL_STATIC_H 1
#include "align_asset_macro.h"
#define dgBackAlleyHouseBgTLUT "__OTR__textures/vr_KR3VR_pal_static/gBackAlleyHouseBgTLUT"
static const ALIGN_ASSET(2) char gBackAlleyHouseBgTLUT[] = dgBackAlleyHouseBgTLUT;
#define dgBackAlleyHouseBg2TLUT "__OTR__textures/vr_KR3VR_pal_static/gBackAlleyHouseBg2TLUT"
static const ALIGN_ASSET(2) char gBackAlleyHouseBg2TLUT[] = dgBackAlleyHouseBg2TLUT;
#define dgBackAlleyHouseBg3TLUT "__OTR__textures/vr_KR3VR_pal_static/gBackAlleyHouseBg3TLUT"
static const ALIGN_ASSET(2) char gBackAlleyHouseBg3TLUT[] = dgBackAlleyHouseBg3TLUT;
#endif // TEXTURES_VR_KR3VR_PAL_STATIC_H