#ifndef OBJECTS_OBJECT_BW_H #define OBJECTS_OBJECT_BW_H 1 #include "align_asset_macro.h" #define dobject_bw_Anim_000228 "__OTR__objects/object_bw/object_bw_Anim_000228" static const ALIGN_ASSET(2) char object_bw_Anim_000228[] = dobject_bw_Anim_000228; #define dobject_bw_DL_0002C0 "__OTR__objects/object_bw/object_bw_DL_0002C0" static const ALIGN_ASSET(2) char object_bw_DL_0002C0[] = dobject_bw_DL_0002C0; #define dobject_bw_DL_0003E8 "__OTR__objects/object_bw/object_bw_DL_0003E8" static const ALIGN_ASSET(2) char object_bw_DL_0003E8[] = dobject_bw_DL_0003E8; #define dobject_bw_DL_000558 "__OTR__objects/object_bw/object_bw_DL_000558" static const ALIGN_ASSET(2) char object_bw_DL_000558[] = dobject_bw_DL_000558; #define dobject_bw_DL_000680 "__OTR__objects/object_bw/object_bw_DL_000680" static const ALIGN_ASSET(2) char object_bw_DL_000680[] = dobject_bw_DL_000680; #define dobject_bw_DL_001050 "__OTR__objects/object_bw/object_bw_DL_001050" static const ALIGN_ASSET(2) char object_bw_DL_001050[] = dobject_bw_DL_001050; #define dobject_bw_Tex_001240 "__OTR__objects/object_bw/object_bw_Tex_001240" static const ALIGN_ASSET(2) char object_bw_Tex_001240[] = dobject_bw_Tex_001240; #define dobject_bw_Tex_001440 "__OTR__objects/object_bw/object_bw_Tex_001440" static const ALIGN_ASSET(2) char object_bw_Tex_001440[] = dobject_bw_Tex_001440; #define dobject_bw_TLUT_001640 "__OTR__objects/object_bw/object_bw_TLUT_001640" static const ALIGN_ASSET(2) char object_bw_TLUT_001640[] = dobject_bw_TLUT_001640; #define dobject_bw_Tex_001840 "__OTR__objects/object_bw/object_bw_Tex_001840" static const ALIGN_ASSET(2) char object_bw_Tex_001840[] = dobject_bw_Tex_001840; #define dobject_bw_Tex_001C40 "__OTR__objects/object_bw/object_bw_Tex_001C40" static const ALIGN_ASSET(2) char object_bw_Tex_001C40[] = dobject_bw_Tex_001C40; #define dobject_bw_Skel_0020F0 "__OTR__objects/object_bw/object_bw_Skel_0020F0" static const ALIGN_ASSET(2) char object_bw_Skel_0020F0[] = dobject_bw_Skel_0020F0; #define dobject_bw_Anim_0021A0 "__OTR__objects/object_bw/object_bw_Anim_0021A0" static const ALIGN_ASSET(2) char object_bw_Anim_0021A0[] = dobject_bw_Anim_0021A0; #define dobject_bw_Anim_002250 "__OTR__objects/object_bw/object_bw_Anim_002250" static const ALIGN_ASSET(2) char object_bw_Anim_002250[] = dobject_bw_Anim_002250; #endif // OBJECTS_OBJECT_BW_H