Shipwright/soh/assets/scenes/dungeons/MIZUsin/MIZUsin_room_1.h
Adam Bird 460b3d02f5
[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
2023-11-06 16:44:49 -06:00

71 lines
3.9 KiB
C

#ifndef DUNGEONS_MIZUSIN_ROOM_1_H
#define DUNGEONS_MIZUSIN_ROOM_1_H 1
#include "align_asset_macro.h"
#define dMIZUsin_room_1Tex_0059D0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1Tex_0059D0"
static const ALIGN_ASSET(2) char MIZUsin_room_1Tex_0059D0[] = dMIZUsin_room_1Tex_0059D0;
#define dMIZUsin_room_1Tex_0061D0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1Tex_0061D0"
static const ALIGN_ASSET(2) char MIZUsin_room_1Tex_0061D0[] = dMIZUsin_room_1Tex_0061D0;
#define dMIZUsin_room_1Tex_0069D0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1Tex_0069D0"
static const ALIGN_ASSET(2) char MIZUsin_room_1Tex_0069D0[] = dMIZUsin_room_1Tex_0069D0;
#define dMIZUsin_room_1Tex_0071D0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1Tex_0071D0"
static const ALIGN_ASSET(2) char MIZUsin_room_1Tex_0071D0[] = dMIZUsin_room_1Tex_0071D0;
#define dMIZUsin_room_1Tex_0079D0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1Tex_0079D0"
static const ALIGN_ASSET(2) char MIZUsin_room_1Tex_0079D0[] = dMIZUsin_room_1Tex_0079D0;
#define dMIZUsin_room_1Tex_0081D0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1Tex_0081D0"
static const ALIGN_ASSET(2) char MIZUsin_room_1Tex_0081D0[] = dMIZUsin_room_1Tex_0081D0;
#define dMIZUsin_room_1Tex_0089D0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1Tex_0089D0"
static const ALIGN_ASSET(2) char MIZUsin_room_1Tex_0089D0[] = dMIZUsin_room_1Tex_0089D0;
#define dMIZUsin_room_1Tex_0091D0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1Tex_0091D0"
static const ALIGN_ASSET(2) char MIZUsin_room_1Tex_0091D0[] = dMIZUsin_room_1Tex_0091D0;
#define dMIZUsin_room_1Tex_0099D0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1Tex_0099D0"
static const ALIGN_ASSET(2) char MIZUsin_room_1Tex_0099D0[] = dMIZUsin_room_1Tex_0099D0;
#define dMIZUsin_room_1DL_003D70 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1DL_003D70"
static const ALIGN_ASSET(2) char MIZUsin_room_1DL_003D70[] = dMIZUsin_room_1DL_003D70;
#define dMIZUsin_room_1DL_005818 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1DL_005818"
static const ALIGN_ASSET(2) char MIZUsin_room_1DL_005818[] = dMIZUsin_room_1DL_005818;
#define dMIZUsin_room_1DL_004B18 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1DL_004B18"
static const ALIGN_ASSET(2) char MIZUsin_room_1DL_004B18[] = dMIZUsin_room_1DL_004B18;
#define dMIZUsin_room_1DL_003888 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1DL_003888"
static const ALIGN_ASSET(2) char MIZUsin_room_1DL_003888[] = dMIZUsin_room_1DL_003888;
#define dMIZUsin_room_1DL_0045D0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1DL_0045D0"
static const ALIGN_ASSET(2) char MIZUsin_room_1DL_0045D0[] = dMIZUsin_room_1DL_0045D0;
#define dMIZUsin_room_1DL_003030 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1DL_003030"
static const ALIGN_ASSET(2) char MIZUsin_room_1DL_003030[] = dMIZUsin_room_1DL_003030;
#define dMIZUsin_room_1DL_002C40 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1DL_002C40"
static const ALIGN_ASSET(2) char MIZUsin_room_1DL_002C40[] = dMIZUsin_room_1DL_002C40;
#define dMIZUsin_room_1DL_004DF8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1DL_004DF8"
static const ALIGN_ASSET(2) char MIZUsin_room_1DL_004DF8[] = dMIZUsin_room_1DL_004DF8;
#define dMIZUsin_room_1DL_005050 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1DL_005050"
static const ALIGN_ASSET(2) char MIZUsin_room_1DL_005050[] = dMIZUsin_room_1DL_005050;
#define dMIZUsin_room_1DL_001F20 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1DL_001F20"
static const ALIGN_ASSET(2) char MIZUsin_room_1DL_001F20[] = dMIZUsin_room_1DL_001F20;
#define dMIZUsin_room_1DL_0028D8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1DL_0028D8"
static const ALIGN_ASSET(2) char MIZUsin_room_1DL_0028D8[] = dMIZUsin_room_1DL_0028D8;
#define dMIZUsin_room_1DL_0053E8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1DL_0053E8"
static const ALIGN_ASSET(2) char MIZUsin_room_1DL_0053E8[] = dMIZUsin_room_1DL_0053E8;
#endif // DUNGEONS_MIZUSIN_ROOM_1_H