Shipwright/soh/include/z64map_mark.h
briaguya 8888fb2ec1
Master Quest (#3) (#1632)
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>

Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
2022-09-29 19:07:48 -04:00

27 lines
798 B
C

#ifndef Z64MAP_MARK_H
#define Z64MAP_MARK_H
#include "ultra64.h"
#define MAP_MARK_NONE -1
#define MAP_MARK_CHEST 0
#define MAP_MARK_BOSS 1
typedef struct {
/* 0x00 */ s8 chestFlag; // chest icon is only displayed if this flag is not set for the current room
/* 0x01 */ u8 x, y; // coordinates to place the icon (top-left corner), relative to the minimap texture
} MapMarkPoint; // size = 0x3
typedef struct {
/* 0x00 */ s8 markType; // 0 for the chest icon, 1 for the boss skull icon, -1 for none
/* 0x01 */ u8 count; // number of icons to display
/* 0x02 */ MapMarkPoint points[12];
} MapMarkIconData; // size = 0x26
typedef MapMarkIconData MapMarkData[3]; // size = 0x72
extern MapMarkData* gMapMarkDataTableVanilla[];
extern MapMarkData* gMapMarkDataTableMq[];
#endif