mirror of
https://github.com/HarbourMasters/Shipwright.git
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225 lines
12 KiB
C
225 lines
12 KiB
C
#pragma once
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#include "align_asset_macro.h"
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// This file is manually made
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// When new assets are added to the soh.otr file
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// We need to add the aligned version of the resource names here and use in code
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// On Mac, not using aligned resource names was causing crashes in release builds
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// objects
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#define dgLinkAdultHatTrimDL "__OTR__objects/object_festivehats/gLinkAdultHatTrimDL"
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static const ALIGN_ASSET(2) char gLinkAdultHatTrimDL[] = dgLinkAdultHatTrimDL;
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#define dgLinkAdultPompomDL "__OTR__objects/object_festivehats/gLinkAdultPompomDL"
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static const ALIGN_ASSET(2) char gLinkAdultPompomDL[] = dgLinkAdultPompomDL;
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#define dgLinkChildHatTrimDL "__OTR__objects/object_festivehats/gLinkChildHatTrimDL"
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static const ALIGN_ASSET(2) char gLinkChildHatTrimDL[] = dgLinkChildHatTrimDL;
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#define dgPaperCrownGenericDL "__OTR__objects/object_festivehats/gPaperCrownGenericDL"
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static const ALIGN_ASSET(2) char gPaperCrownGenericDL[] = dgPaperCrownGenericDL;
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#define dgSantaHatGenericDL "__OTR__objects/object_festivehats/gSantaHatGenericDL"
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static const ALIGN_ASSET(2) char gSantaHatGenericDL[] = dgSantaHatGenericDL;
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#define dgHorseAntlersDL "__OTR__objects/object_festivehats/gHorseAntlersDL"
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static const ALIGN_ASSET(2) char gHorseAntlersDL[] = dgHorseAntlersDL;
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#define dgEponaRudolphHatDL "__OTR__objects/object_festivehats/gEponaRudolphHatDL"
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static const ALIGN_ASSET(2) char gEponaRudolphHatDL[] = dgEponaRudolphHatDL;
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#define dgChristmasGreenTreasureChestFrontTex "__OTR__objects/object_box/gChristmasGreenTreasureChestFrontTex"
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static const ALIGN_ASSET(2) char gChristmasGreenTreasureChestFrontTex[] = dgChristmasGreenTreasureChestFrontTex;
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#define dgChristmasGreenTreasureChestSideAndTopTex "__OTR__objects/object_box/gChristmasGreenTreasureChestSideAndTopTex"
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static const ALIGN_ASSET(2) char gChristmasGreenTreasureChestSideAndTopTex[] = dgChristmasGreenTreasureChestSideAndTopTex;
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#define dgChristmasRedTreasureChestFrontTex "__OTR__objects/object_box/gChristmasRedTreasureChestFrontTex"
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static const ALIGN_ASSET(2) char gChristmasRedTreasureChestFrontTex[] = dgChristmasRedTreasureChestFrontTex;
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#define dgChristmasRedTreasureChestSideAndTopTex "__OTR__objects/object_box/gChristmasRedTreasureChestSideAndTopTex"
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static const ALIGN_ASSET(2) char gChristmasRedTreasureChestSideAndTopTex[] = dgChristmasRedTreasureChestSideAndTopTex;
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#define dgGoldTreasureChestFrontTex "__OTR__objects/object_box/gGoldTreasureChestFrontTex"
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static const ALIGN_ASSET(2) char gGoldTreasureChestFrontTex[] = dgGoldTreasureChestFrontTex;
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#define dgGoldTreasureChestSideAndTopTex "__OTR__objects/object_box/gGoldTreasureChestSideAndTopTex"
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static const ALIGN_ASSET(2) char gGoldTreasureChestSideAndTopTex[] = dgGoldTreasureChestSideAndTopTex;
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#define dgKeyTreasureChestFrontTex "__OTR__objects/object_box/gKeyTreasureChestFrontTex"
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static const ALIGN_ASSET(2) char gKeyTreasureChestFrontTex[] = dgKeyTreasureChestFrontTex;
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#define dgKeyTreasureChestSideAndTopTex "__OTR__objects/object_box/gKeyTreasureChestSideAndTopTex"
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static const ALIGN_ASSET(2) char gKeyTreasureChestSideAndTopTex[] = dgKeyTreasureChestSideAndTopTex;
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#define dgSkullTreasureChestFrontTex "__OTR__objects/object_box/gSkullTreasureChestFrontTex"
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static const ALIGN_ASSET(2) char gSkullTreasureChestFrontTex[] = dgSkullTreasureChestFrontTex;
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#define dgSkullTreasureChestSideAndTopTex "__OTR__objects/object_box/gSkullTreasureChestSideAndTopTex"
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static const ALIGN_ASSET(2) char gSkullTreasureChestSideAndTopTex[] = dgSkullTreasureChestSideAndTopTex;
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#define dgTitleRandomizerSubtitleTex "__OTR__objects/object_mag/gTitleRandomizerSubtitleTex"
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static const ALIGN_ASSET(2) char gTitleRandomizerSubtitleTex[] = dgTitleRandomizerSubtitleTex;
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#define dgTitleBossRushSubtitleTex "__OTR__objects/object_mag/gTitleBossRushSubtitleTex"
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static const ALIGN_ASSET(2) char gTitleBossRushSubtitleTex[] = dgTitleBossRushSubtitleTex;
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#define dgOcarinaAButtonDL "__OTR__objects/object_ocarina_a_button/gOcarinaAButtonDL"
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static const ALIGN_ASSET(2) char gOcarinaAButtonDL[] = dgOcarinaAButtonDL;
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#define dgOcarinaCLeftButtonDL "__OTR__objects/object_ocarina_c_left_button/gOcarinaCLeftButtonDL"
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static const ALIGN_ASSET(2) char gOcarinaCLeftButtonDL[] = dgOcarinaCLeftButtonDL;
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#define dgOcarinaCRightButtonDL "__OTR__objects/object_ocarina_c_right_button/gOcarinaCRightButtonDL"
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static const ALIGN_ASSET(2) char gOcarinaCRightButtonDL[] = dgOcarinaCRightButtonDL;
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#define dgOcarinaCUpButtonDL "__OTR__objects/object_ocarina_c_up_button/gOcarinaCUpButtonDL"
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static const ALIGN_ASSET(2) char gOcarinaCUpButtonDL[] = dgOcarinaCUpButtonDL;
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#define dgOcarinaCDownButtonDL "__OTR__objects/object_ocarina_c_down_button/gOcarinaCDownButtonDL"
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static const ALIGN_ASSET(2) char gOcarinaCDownButtonDL[] = dgOcarinaCDownButtonDL;
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#define dgTriforcePiece0DL "__OTR__objects/object_triforce_piece_0/gTriforcePiece0DL"
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static const ALIGN_ASSET(2) char gTriforcePiece0DL[] = dgTriforcePiece0DL;
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#define dgTriforcePiece1DL "__OTR__objects/object_triforce_piece_1/gTriforcePiece1DL"
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static const ALIGN_ASSET(2) char gTriforcePiece1DL[] = dgTriforcePiece1DL;
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#define dgTriforcePiece2DL "__OTR__objects/object_triforce_piece_2/gTriforcePiece2DL"
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static const ALIGN_ASSET(2) char gTriforcePiece2DL[] = dgTriforcePiece2DL;
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#define dgTriforcePieceCompletedDL "__OTR__objects/object_triforce_completed/gTriforcePieceCompletedDL"
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static const ALIGN_ASSET(2) char gTriforcePieceCompletedDL[] = dgTriforcePieceCompletedDL;
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#define dgBossSoulSkullDL "__OTR__objects/object_boss_soul/gGIBossSoulSkullDL"
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static const ALIGN_ASSET(2) char gBossSoulSkullDL[] = dgBossSoulSkullDL;
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#define dgFishingPoleGiDL "__OTR__objects/object_gi_fishing_pole/gFishingPoleGiDL"
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static const ALIGN_ASSET(2) char gFishingPoleGiDL[] = dgFishingPoleGiDL;
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#define dgMysteryItemDL "__OTR__objects/object_mystery_item/gMysteryItemDL"
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static const ALIGN_ASSET(2) char gMysteryItemDL[] = dgMysteryItemDL;
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#define dgXmasTreeDL "__OTR__objects/object_xmas_tree/gXmasTreeDL"
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static const ALIGN_ASSET(2) char gXmasTreeDL[] = dgXmasTreeDL;
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#define dgXmasDecor10DL "__OTR__objects/object_xmas_tree/gXmasDecor10DL"
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static const ALIGN_ASSET(2) char gXmasDecor10DL[] = dgXmasDecor10DL;
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#define dgXmasDecor20DL "__OTR__objects/object_xmas_tree/gXmasDecor20DL"
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static const ALIGN_ASSET(2) char gXmasDecor20DL[] = dgXmasDecor20DL;
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#define dgXmasDecor30DL "__OTR__objects/object_xmas_tree/gXmasDecor30DL"
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static const ALIGN_ASSET(2) char gXmasDecor30DL[] = dgXmasDecor30DL;
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#define dgXmasDecor40DL "__OTR__objects/object_xmas_tree/gXmasDecor40DL"
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static const ALIGN_ASSET(2) char gXmasDecor40DL[] = dgXmasDecor40DL;
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#define dgXmasDecor50DL "__OTR__objects/object_xmas_tree/gXmasDecor50DL"
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static const ALIGN_ASSET(2) char gXmasDecor50DL[] = dgXmasDecor50DL;
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#define dgXmasDecor60DL "__OTR__objects/object_xmas_tree/gXmasDecor60DL"
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static const ALIGN_ASSET(2) char gXmasDecor60DL[] = dgXmasDecor60DL;
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#define dgXmasDecor70DL "__OTR__objects/object_xmas_tree/gXmasDecor70DL"
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static const ALIGN_ASSET(2) char gXmasDecor70DL[] = dgXmasDecor70DL;
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#define dgXmasDecor80DL "__OTR__objects/object_xmas_tree/gXmasDecor80DL"
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static const ALIGN_ASSET(2) char gXmasDecor80DL[] = dgXmasDecor80DL;
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#define dgXmasDecor90DL "__OTR__objects/object_xmas_tree/gXmasDecor90DL"
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static const ALIGN_ASSET(2) char gXmasDecor90DL[] = dgXmasDecor90DL;
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#define dgXmasDecor100DL "__OTR__objects/object_xmas_tree/gXmasDecor100DL"
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static const ALIGN_ASSET(2) char gXmasDecor100DL[] = dgXmasDecor100DL;
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#define dgXmasStarDL "__OTR__objects/object_xmas_tree/gXmasStarDL"
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static const ALIGN_ASSET(2) char gXmasStarDL[] = dgXmasStarDL;
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#define dgPenguinDL "__OTR__objects/object_penguin/object_penguin_DL"
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static const ALIGN_ASSET(2) char gPenguinDL[] = dgPenguinDL;
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#define dgKakarikoDecorDL "__OTR__objects/object_kakariko_decor/gKakarikoDecorDL"
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static const ALIGN_ASSET(2) char gKakarikoDecorDL[] = dgKakarikoDecorDL;
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#define dgTempleOfTimeDecorDL "__OTR__objects/object_temple_of_time_decor/gTempleOfTimeDecorDL"
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static const ALIGN_ASSET(2) char gTempleOfTimeDecorDL[] = dgTempleOfTimeDecorDL;
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#define dgKakarikoChildDecorDL "__OTR__objects/object_kakariko_decor/gKakarikoChildDecorDL"
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static const ALIGN_ASSET(2) char gKakarikoChildDecorDL[] = dgKakarikoChildDecorDL;
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#define dgKakarikoAdultDecorDL "__OTR__objects/object_kakariko_decor/gKakarikoAdultDecorDL"
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static const ALIGN_ASSET(2) char gKakarikoAdultDecorDL[] = dgKakarikoAdultDecorDL;
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// overlays
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#define dgOptionsDividerChangeLangVtx "__OTR__overlays/ovl_file_choose/gOptionsDividerChangeLangVtx"
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static const ALIGN_ASSET(2) char gOptionsDividerChangeLangVtx[] = dgOptionsDividerChangeLangVtx;
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// textures
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#define dgDPad "__OTR__textures/parameter_static/gDPad"
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static const ALIGN_ASSET(2) char gDPadTex[] = dgDPad;
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#define dgArrowUp "__OTR__textures/parameter_static/gArrowUp"
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static const ALIGN_ASSET(2) char gArrowUpTex[] = dgArrowUp;
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#define dgArrowDown "__OTR__textures/parameter_static/gArrowDown"
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static const ALIGN_ASSET(2) char gArrowDownTex[] = dgArrowDown;
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#define dgTriforcePiece "__OTR__textures/parameter_static/gTriforcePiece"
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static const ALIGN_ASSET(2) char gTriforcePieceTex[] = dgTriforcePiece;
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#define dgWTriforcePiece "__OTR__textures/parameter_static/gWTriforcePiece"
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static const ALIGN_ASSET(2) char gWTriforcePieceTex[] = dgWTriforcePiece;
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#define dgSplitEntrance "__OTR__textures/parameter_static/gSplitEntrance"
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static const ALIGN_ASSET(2) char gSplitEntranceTex[] = dgSplitEntrance;
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#define dgBossSoul "__OTR__textures/parameter_static/gBossSoul"
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static const ALIGN_ASSET(2) char gBossSoulTex[] = dgBossSoul;
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#define dgFileSelMQButtonTex "__OTR__textures/title_static/gFileSelMQButtonTex"
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static const ALIGN_ASSET(2) char gFileSelMQButtonTex[] = dgFileSelMQButtonTex;
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#define dgFileSelPleaseChooseAQuestENGTex "__OTR__textures/title_static/gFileSelPleaseChooseAQuestENGTex"
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static const ALIGN_ASSET(2) char gFileSelPleaseChooseAQuestENGTex[] = dgFileSelPleaseChooseAQuestENGTex;
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#define dgFileSelPleaseChooseAQuestFRATex "__OTR__textures/title_static/gFileSelPleaseChooseAQuestFRATex"
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static const ALIGN_ASSET(2) char gFileSelPleaseChooseAQuestFRATex[] = dgFileSelPleaseChooseAQuestFRATex;
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#define dgFileSelPleaseChooseAQuestGERTex "__OTR__textures/title_static/gFileSelPleaseChooseAQuestGERTex"
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static const ALIGN_ASSET(2) char gFileSelPleaseChooseAQuestGERTex[] = dgFileSelPleaseChooseAQuestGERTex;
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#define dgFileSelBossRushSettingsENGTex "__OTR__textures/title_static/gFileSelBossRushSettingsENGTex"
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static const ALIGN_ASSET(2) char gFileSelBossRushSettingsENGText[] = dgFileSelBossRushSettingsENGTex;
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#define dgFileSelBossRushSettingsFRATex "__OTR__textures/title_static/gFileSelBossRushSettingsFRATex"
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static const ALIGN_ASSET(2) char gFileSelBossRushSettingsFRAText[] = dgFileSelBossRushSettingsFRATex;
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#define dgFileSelBossRushSettingsGERTex "__OTR__textures/title_static/gFileSelBossRushSettingsGERTex"
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static const ALIGN_ASSET(2) char gFileSelBossRushSettingsGERText[] = dgFileSelBossRushSettingsGERTex;
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#define dgFileSelRANDButtonTex "__OTR__textures/title_static/gFileSelRANDButtonTex"
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static const ALIGN_ASSET(2) char gFileSelRANDButtonTex[] = dgFileSelRANDButtonTex;
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#define dgFileSelLangEnglishENGTex "__OTR__textures/title_static/gFileSelLangEnglishENGTex"
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static const ALIGN_ASSET(2) char gFileSelLangEnglishENGTex[] = dgFileSelLangEnglishENGTex;
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#define dgFileSelLangDeutschGERTex "__OTR__textures/title_static/gFileSelLangDeutschGERTex"
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static const ALIGN_ASSET(2) char gFileSelLangDeutschGERTex[] = dgFileSelLangDeutschGERTex;
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#define dgFileSelLangFrancaisFRATex "__OTR__textures/title_static/gFileSelLangFrancaisFRATex"
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static const ALIGN_ASSET(2) char gFileSelLangFrancaisFRATex[] = dgFileSelLangFrancaisFRATex;
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#define dgFileSelLanguageENGTex "__OTR__textures/title_static/gFileSelLanguageENGTex"
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static const ALIGN_ASSET(2) char gFileSelLanguageENGTex[] = dgFileSelLanguageENGTex;
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#define dgFileSelLanguageFRATex "__OTR__textures/title_static/gFileSelLanguageFRATex"
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static const ALIGN_ASSET(2) char gFileSelLanguageFRATex[] = dgFileSelLanguageFRATex;
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#define dgFileSelLanguageGERTex "__OTR__textures/title_static/gFileSelLanguageGERTex"
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static const ALIGN_ASSET(2) char gFileSelLanguageGERTex[] = dgFileSelLanguageGERTex;
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#define dgEmptyTexture "__OTR__textures/virtual/gEmptyTexture"
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static const ALIGN_ASSET(2) char gEmptyTexture[] = dgEmptyTexture;
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