Shipwright/soh/assets/soh_assets.h
2024-11-01 09:35:41 -05:00

225 lines
12 KiB
C

#pragma once
#include "align_asset_macro.h"
// This file is manually made
// When new assets are added to the soh.otr file
// We need to add the aligned version of the resource names here and use in code
// On Mac, not using aligned resource names was causing crashes in release builds
// objects
#define dgLinkAdultHatTrimDL "__OTR__objects/object_festivehats/gLinkAdultHatTrimDL"
static const ALIGN_ASSET(2) char gLinkAdultHatTrimDL[] = dgLinkAdultHatTrimDL;
#define dgLinkAdultPompomDL "__OTR__objects/object_festivehats/gLinkAdultPompomDL"
static const ALIGN_ASSET(2) char gLinkAdultPompomDL[] = dgLinkAdultPompomDL;
#define dgLinkChildHatTrimDL "__OTR__objects/object_festivehats/gLinkChildHatTrimDL"
static const ALIGN_ASSET(2) char gLinkChildHatTrimDL[] = dgLinkChildHatTrimDL;
#define dgPaperCrownGenericDL "__OTR__objects/object_festivehats/gPaperCrownGenericDL"
static const ALIGN_ASSET(2) char gPaperCrownGenericDL[] = dgPaperCrownGenericDL;
#define dgSantaHatGenericDL "__OTR__objects/object_festivehats/gSantaHatGenericDL"
static const ALIGN_ASSET(2) char gSantaHatGenericDL[] = dgSantaHatGenericDL;
#define dgHorseAntlersDL "__OTR__objects/object_festivehats/gHorseAntlersDL"
static const ALIGN_ASSET(2) char gHorseAntlersDL[] = dgHorseAntlersDL;
#define dgEponaRudolphHatDL "__OTR__objects/object_festivehats/gEponaRudolphHatDL"
static const ALIGN_ASSET(2) char gEponaRudolphHatDL[] = dgEponaRudolphHatDL;
#define dgChristmasGreenTreasureChestFrontTex "__OTR__objects/object_box/gChristmasGreenTreasureChestFrontTex"
static const ALIGN_ASSET(2) char gChristmasGreenTreasureChestFrontTex[] = dgChristmasGreenTreasureChestFrontTex;
#define dgChristmasGreenTreasureChestSideAndTopTex "__OTR__objects/object_box/gChristmasGreenTreasureChestSideAndTopTex"
static const ALIGN_ASSET(2) char gChristmasGreenTreasureChestSideAndTopTex[] = dgChristmasGreenTreasureChestSideAndTopTex;
#define dgChristmasRedTreasureChestFrontTex "__OTR__objects/object_box/gChristmasRedTreasureChestFrontTex"
static const ALIGN_ASSET(2) char gChristmasRedTreasureChestFrontTex[] = dgChristmasRedTreasureChestFrontTex;
#define dgChristmasRedTreasureChestSideAndTopTex "__OTR__objects/object_box/gChristmasRedTreasureChestSideAndTopTex"
static const ALIGN_ASSET(2) char gChristmasRedTreasureChestSideAndTopTex[] = dgChristmasRedTreasureChestSideAndTopTex;
#define dgGoldTreasureChestFrontTex "__OTR__objects/object_box/gGoldTreasureChestFrontTex"
static const ALIGN_ASSET(2) char gGoldTreasureChestFrontTex[] = dgGoldTreasureChestFrontTex;
#define dgGoldTreasureChestSideAndTopTex "__OTR__objects/object_box/gGoldTreasureChestSideAndTopTex"
static const ALIGN_ASSET(2) char gGoldTreasureChestSideAndTopTex[] = dgGoldTreasureChestSideAndTopTex;
#define dgKeyTreasureChestFrontTex "__OTR__objects/object_box/gKeyTreasureChestFrontTex"
static const ALIGN_ASSET(2) char gKeyTreasureChestFrontTex[] = dgKeyTreasureChestFrontTex;
#define dgKeyTreasureChestSideAndTopTex "__OTR__objects/object_box/gKeyTreasureChestSideAndTopTex"
static const ALIGN_ASSET(2) char gKeyTreasureChestSideAndTopTex[] = dgKeyTreasureChestSideAndTopTex;
#define dgSkullTreasureChestFrontTex "__OTR__objects/object_box/gSkullTreasureChestFrontTex"
static const ALIGN_ASSET(2) char gSkullTreasureChestFrontTex[] = dgSkullTreasureChestFrontTex;
#define dgSkullTreasureChestSideAndTopTex "__OTR__objects/object_box/gSkullTreasureChestSideAndTopTex"
static const ALIGN_ASSET(2) char gSkullTreasureChestSideAndTopTex[] = dgSkullTreasureChestSideAndTopTex;
#define dgTitleRandomizerSubtitleTex "__OTR__objects/object_mag/gTitleRandomizerSubtitleTex"
static const ALIGN_ASSET(2) char gTitleRandomizerSubtitleTex[] = dgTitleRandomizerSubtitleTex;
#define dgTitleBossRushSubtitleTex "__OTR__objects/object_mag/gTitleBossRushSubtitleTex"
static const ALIGN_ASSET(2) char gTitleBossRushSubtitleTex[] = dgTitleBossRushSubtitleTex;
#define dgOcarinaAButtonDL "__OTR__objects/object_ocarina_a_button/gOcarinaAButtonDL"
static const ALIGN_ASSET(2) char gOcarinaAButtonDL[] = dgOcarinaAButtonDL;
#define dgOcarinaCLeftButtonDL "__OTR__objects/object_ocarina_c_left_button/gOcarinaCLeftButtonDL"
static const ALIGN_ASSET(2) char gOcarinaCLeftButtonDL[] = dgOcarinaCLeftButtonDL;
#define dgOcarinaCRightButtonDL "__OTR__objects/object_ocarina_c_right_button/gOcarinaCRightButtonDL"
static const ALIGN_ASSET(2) char gOcarinaCRightButtonDL[] = dgOcarinaCRightButtonDL;
#define dgOcarinaCUpButtonDL "__OTR__objects/object_ocarina_c_up_button/gOcarinaCUpButtonDL"
static const ALIGN_ASSET(2) char gOcarinaCUpButtonDL[] = dgOcarinaCUpButtonDL;
#define dgOcarinaCDownButtonDL "__OTR__objects/object_ocarina_c_down_button/gOcarinaCDownButtonDL"
static const ALIGN_ASSET(2) char gOcarinaCDownButtonDL[] = dgOcarinaCDownButtonDL;
#define dgTriforcePiece0DL "__OTR__objects/object_triforce_piece_0/gTriforcePiece0DL"
static const ALIGN_ASSET(2) char gTriforcePiece0DL[] = dgTriforcePiece0DL;
#define dgTriforcePiece1DL "__OTR__objects/object_triforce_piece_1/gTriforcePiece1DL"
static const ALIGN_ASSET(2) char gTriforcePiece1DL[] = dgTriforcePiece1DL;
#define dgTriforcePiece2DL "__OTR__objects/object_triforce_piece_2/gTriforcePiece2DL"
static const ALIGN_ASSET(2) char gTriforcePiece2DL[] = dgTriforcePiece2DL;
#define dgTriforcePieceCompletedDL "__OTR__objects/object_triforce_completed/gTriforcePieceCompletedDL"
static const ALIGN_ASSET(2) char gTriforcePieceCompletedDL[] = dgTriforcePieceCompletedDL;
#define dgBossSoulSkullDL "__OTR__objects/object_boss_soul/gGIBossSoulSkullDL"
static const ALIGN_ASSET(2) char gBossSoulSkullDL[] = dgBossSoulSkullDL;
#define dgFishingPoleGiDL "__OTR__objects/object_gi_fishing_pole/gFishingPoleGiDL"
static const ALIGN_ASSET(2) char gFishingPoleGiDL[] = dgFishingPoleGiDL;
#define dgMysteryItemDL "__OTR__objects/object_mystery_item/gMysteryItemDL"
static const ALIGN_ASSET(2) char gMysteryItemDL[] = dgMysteryItemDL;
#define dgXmasTreeDL "__OTR__objects/object_xmas_tree/gXmasTreeDL"
static const ALIGN_ASSET(2) char gXmasTreeDL[] = dgXmasTreeDL;
#define dgXmasDecor10DL "__OTR__objects/object_xmas_tree/gXmasDecor10DL"
static const ALIGN_ASSET(2) char gXmasDecor10DL[] = dgXmasDecor10DL;
#define dgXmasDecor20DL "__OTR__objects/object_xmas_tree/gXmasDecor20DL"
static const ALIGN_ASSET(2) char gXmasDecor20DL[] = dgXmasDecor20DL;
#define dgXmasDecor30DL "__OTR__objects/object_xmas_tree/gXmasDecor30DL"
static const ALIGN_ASSET(2) char gXmasDecor30DL[] = dgXmasDecor30DL;
#define dgXmasDecor40DL "__OTR__objects/object_xmas_tree/gXmasDecor40DL"
static const ALIGN_ASSET(2) char gXmasDecor40DL[] = dgXmasDecor40DL;
#define dgXmasDecor50DL "__OTR__objects/object_xmas_tree/gXmasDecor50DL"
static const ALIGN_ASSET(2) char gXmasDecor50DL[] = dgXmasDecor50DL;
#define dgXmasDecor60DL "__OTR__objects/object_xmas_tree/gXmasDecor60DL"
static const ALIGN_ASSET(2) char gXmasDecor60DL[] = dgXmasDecor60DL;
#define dgXmasDecor70DL "__OTR__objects/object_xmas_tree/gXmasDecor70DL"
static const ALIGN_ASSET(2) char gXmasDecor70DL[] = dgXmasDecor70DL;
#define dgXmasDecor80DL "__OTR__objects/object_xmas_tree/gXmasDecor80DL"
static const ALIGN_ASSET(2) char gXmasDecor80DL[] = dgXmasDecor80DL;
#define dgXmasDecor90DL "__OTR__objects/object_xmas_tree/gXmasDecor90DL"
static const ALIGN_ASSET(2) char gXmasDecor90DL[] = dgXmasDecor90DL;
#define dgXmasDecor100DL "__OTR__objects/object_xmas_tree/gXmasDecor100DL"
static const ALIGN_ASSET(2) char gXmasDecor100DL[] = dgXmasDecor100DL;
#define dgXmasStarDL "__OTR__objects/object_xmas_tree/gXmasStarDL"
static const ALIGN_ASSET(2) char gXmasStarDL[] = dgXmasStarDL;
#define dgPenguinDL "__OTR__objects/object_penguin/object_penguin_DL"
static const ALIGN_ASSET(2) char gPenguinDL[] = dgPenguinDL;
#define dgKakarikoDecorDL "__OTR__objects/object_kakariko_decor/gKakarikoDecorDL"
static const ALIGN_ASSET(2) char gKakarikoDecorDL[] = dgKakarikoDecorDL;
#define dgTempleOfTimeDecorDL "__OTR__objects/object_temple_of_time_decor/gTempleOfTimeDecorDL"
static const ALIGN_ASSET(2) char gTempleOfTimeDecorDL[] = dgTempleOfTimeDecorDL;
#define dgKakarikoChildDecorDL "__OTR__objects/object_kakariko_decor/gKakarikoChildDecorDL"
static const ALIGN_ASSET(2) char gKakarikoChildDecorDL[] = dgKakarikoChildDecorDL;
#define dgKakarikoAdultDecorDL "__OTR__objects/object_kakariko_decor/gKakarikoAdultDecorDL"
static const ALIGN_ASSET(2) char gKakarikoAdultDecorDL[] = dgKakarikoAdultDecorDL;
// overlays
#define dgOptionsDividerChangeLangVtx "__OTR__overlays/ovl_file_choose/gOptionsDividerChangeLangVtx"
static const ALIGN_ASSET(2) char gOptionsDividerChangeLangVtx[] = dgOptionsDividerChangeLangVtx;
// textures
#define dgDPad "__OTR__textures/parameter_static/gDPad"
static const ALIGN_ASSET(2) char gDPadTex[] = dgDPad;
#define dgArrowUp "__OTR__textures/parameter_static/gArrowUp"
static const ALIGN_ASSET(2) char gArrowUpTex[] = dgArrowUp;
#define dgArrowDown "__OTR__textures/parameter_static/gArrowDown"
static const ALIGN_ASSET(2) char gArrowDownTex[] = dgArrowDown;
#define dgTriforcePiece "__OTR__textures/parameter_static/gTriforcePiece"
static const ALIGN_ASSET(2) char gTriforcePieceTex[] = dgTriforcePiece;
#define dgWTriforcePiece "__OTR__textures/parameter_static/gWTriforcePiece"
static const ALIGN_ASSET(2) char gWTriforcePieceTex[] = dgWTriforcePiece;
#define dgSplitEntrance "__OTR__textures/parameter_static/gSplitEntrance"
static const ALIGN_ASSET(2) char gSplitEntranceTex[] = dgSplitEntrance;
#define dgBossSoul "__OTR__textures/parameter_static/gBossSoul"
static const ALIGN_ASSET(2) char gBossSoulTex[] = dgBossSoul;
#define dgFileSelMQButtonTex "__OTR__textures/title_static/gFileSelMQButtonTex"
static const ALIGN_ASSET(2) char gFileSelMQButtonTex[] = dgFileSelMQButtonTex;
#define dgFileSelPleaseChooseAQuestENGTex "__OTR__textures/title_static/gFileSelPleaseChooseAQuestENGTex"
static const ALIGN_ASSET(2) char gFileSelPleaseChooseAQuestENGTex[] = dgFileSelPleaseChooseAQuestENGTex;
#define dgFileSelPleaseChooseAQuestFRATex "__OTR__textures/title_static/gFileSelPleaseChooseAQuestFRATex"
static const ALIGN_ASSET(2) char gFileSelPleaseChooseAQuestFRATex[] = dgFileSelPleaseChooseAQuestFRATex;
#define dgFileSelPleaseChooseAQuestGERTex "__OTR__textures/title_static/gFileSelPleaseChooseAQuestGERTex"
static const ALIGN_ASSET(2) char gFileSelPleaseChooseAQuestGERTex[] = dgFileSelPleaseChooseAQuestGERTex;
#define dgFileSelBossRushSettingsENGTex "__OTR__textures/title_static/gFileSelBossRushSettingsENGTex"
static const ALIGN_ASSET(2) char gFileSelBossRushSettingsENGText[] = dgFileSelBossRushSettingsENGTex;
#define dgFileSelBossRushSettingsFRATex "__OTR__textures/title_static/gFileSelBossRushSettingsFRATex"
static const ALIGN_ASSET(2) char gFileSelBossRushSettingsFRAText[] = dgFileSelBossRushSettingsFRATex;
#define dgFileSelBossRushSettingsGERTex "__OTR__textures/title_static/gFileSelBossRushSettingsGERTex"
static const ALIGN_ASSET(2) char gFileSelBossRushSettingsGERText[] = dgFileSelBossRushSettingsGERTex;
#define dgFileSelRANDButtonTex "__OTR__textures/title_static/gFileSelRANDButtonTex"
static const ALIGN_ASSET(2) char gFileSelRANDButtonTex[] = dgFileSelRANDButtonTex;
#define dgFileSelLangEnglishENGTex "__OTR__textures/title_static/gFileSelLangEnglishENGTex"
static const ALIGN_ASSET(2) char gFileSelLangEnglishENGTex[] = dgFileSelLangEnglishENGTex;
#define dgFileSelLangDeutschGERTex "__OTR__textures/title_static/gFileSelLangDeutschGERTex"
static const ALIGN_ASSET(2) char gFileSelLangDeutschGERTex[] = dgFileSelLangDeutschGERTex;
#define dgFileSelLangFrancaisFRATex "__OTR__textures/title_static/gFileSelLangFrancaisFRATex"
static const ALIGN_ASSET(2) char gFileSelLangFrancaisFRATex[] = dgFileSelLangFrancaisFRATex;
#define dgFileSelLanguageENGTex "__OTR__textures/title_static/gFileSelLanguageENGTex"
static const ALIGN_ASSET(2) char gFileSelLanguageENGTex[] = dgFileSelLanguageENGTex;
#define dgFileSelLanguageFRATex "__OTR__textures/title_static/gFileSelLanguageFRATex"
static const ALIGN_ASSET(2) char gFileSelLanguageFRATex[] = dgFileSelLanguageFRATex;
#define dgFileSelLanguageGERTex "__OTR__textures/title_static/gFileSelLanguageGERTex"
static const ALIGN_ASSET(2) char gFileSelLanguageGERTex[] = dgFileSelLanguageGERTex;
#define dgEmptyTexture "__OTR__textures/virtual/gEmptyTexture"
static const ALIGN_ASSET(2) char gEmptyTexture[] = dgEmptyTexture;