Shipwright/soh/assets/textures/backgrounds/vr_LHVR_pal_static.h
2023-03-02 15:37:47 +01:00

15 lines
688 B
C

#pragma once
#include "align_asset_macro.h"
#define dgLinksHouseBgTLUT "__OTR__textures/vr_LHVR_pal_static/gLinksHouseBgTLUT"
static const ALIGN_ASSET(2) char gLinksHouseBgTLUT[] = dgLinksHouseBgTLUT;
#define dgLinksHouseBg2TLUT "__OTR__textures/vr_LHVR_pal_static/gLinksHouseBg2TLUT"
static const ALIGN_ASSET(2) char gLinksHouseBg2TLUT[] = dgLinksHouseBg2TLUT;
#define dgLinksHouseBg3TLUT "__OTR__textures/vr_LHVR_pal_static/gLinksHouseBg3TLUT"
static const ALIGN_ASSET(2) char gLinksHouseBg3TLUT[] = dgLinksHouseBg3TLUT;
#define dgLinksHouseBg4TLUT "__OTR__textures/vr_LHVR_pal_static/gLinksHouseBg4TLUT"
static const ALIGN_ASSET(2) char gLinksHouseBg4TLUT[] = dgLinksHouseBg4TLUT;