Shipwright/soh/assets/scenes/overworld/spot03/spot03_scene.h
2023-03-02 15:37:47 +01:00

50 lines
2.8 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dspot03_sceneCollisionHeader_006580 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneCollisionHeader_006580"
static const ALIGN_ASSET(2) char spot03_sceneCollisionHeader_006580[] = dspot03_sceneCollisionHeader_006580;
#define dspot03_sceneTex_007D58 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTex_007D58"
static const ALIGN_ASSET(2) char spot03_sceneTex_007D58[] = dspot03_sceneTex_007D58;
#define dspot03_sceneTex_00A558 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTex_00A558"
static const ALIGN_ASSET(2) char spot03_sceneTex_00A558[] = dspot03_sceneTex_00A558;
#define dspot03_sceneTex_009D58 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTex_009D58"
static const ALIGN_ASSET(2) char spot03_sceneTex_009D58[] = dspot03_sceneTex_009D58;
#define dspot03_sceneTex_006D58 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTex_006D58"
static const ALIGN_ASSET(2) char spot03_sceneTex_006D58[] = dspot03_sceneTex_006D58;
#define dspot03_sceneTLUT_006920 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTLUT_006920"
static const ALIGN_ASSET(2) char spot03_sceneTLUT_006920[] = dspot03_sceneTLUT_006920;
#define dspot03_sceneTLUT_006B28 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTLUT_006B28"
static const ALIGN_ASSET(2) char spot03_sceneTLUT_006B28[] = dspot03_sceneTLUT_006B28;
#define dspot03_sceneTex_00AD58 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTex_00AD58"
static const ALIGN_ASSET(2) char spot03_sceneTex_00AD58[] = dspot03_sceneTex_00AD58;
#define dspot03_sceneTex_008558 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTex_008558"
static const ALIGN_ASSET(2) char spot03_sceneTex_008558[] = dspot03_sceneTex_008558;
#define dspot03_sceneTex_009558 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTex_009558"
static const ALIGN_ASSET(2) char spot03_sceneTex_009558[] = dspot03_sceneTex_009558;
#define dspot03_sceneTLUT_006D30 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTLUT_006D30"
static const ALIGN_ASSET(2) char spot03_sceneTLUT_006D30[] = dspot03_sceneTLUT_006D30;
#define dspot03_sceneTex_007958 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTex_007958"
static const ALIGN_ASSET(2) char spot03_sceneTex_007958[] = dspot03_sceneTex_007958;
#define dspot03_sceneTex_007158 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTex_007158"
static const ALIGN_ASSET(2) char spot03_sceneTex_007158[] = dspot03_sceneTex_007158;
#define dspot03_sceneTex_007558 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTex_007558"
static const ALIGN_ASSET(2) char spot03_sceneTex_007558[] = dspot03_sceneTex_007558;
#define dspot03_sceneTex_008D58 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTex_008D58"
static const ALIGN_ASSET(2) char spot03_sceneTex_008D58[] = dspot03_sceneTex_008D58;
#define dspot03_sceneCollisionHeader_006580 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneCollisionHeader_006580"