Shipwright/soh/assets/scenes/indoors/bowling/bowling_scene.h
2023-03-02 15:37:47 +01:00

90 lines
5.2 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dbowling_sceneCollisionHeader_001A74 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneCollisionHeader_001A74"
static const ALIGN_ASSET(2) char bowling_sceneCollisionHeader_001A74[] = dbowling_sceneCollisionHeader_001A74;
#define dbowling_sceneTex_00DB20 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_00DB20"
static const ALIGN_ASSET(2) char bowling_sceneTex_00DB20[] = dbowling_sceneTex_00DB20;
#define dbowling_sceneTex_00BF20 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_00BF20"
static const ALIGN_ASSET(2) char bowling_sceneTex_00BF20[] = dbowling_sceneTex_00BF20;
#define dbowling_sceneTex_009120 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_009120"
static const ALIGN_ASSET(2) char bowling_sceneTex_009120[] = dbowling_sceneTex_009120;
#define dbowling_sceneTex_008920 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_008920"
static const ALIGN_ASSET(2) char bowling_sceneTex_008920[] = dbowling_sceneTex_008920;
#define dbowling_sceneTex_00D720 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_00D720"
static const ALIGN_ASSET(2) char bowling_sceneTex_00D720[] = dbowling_sceneTex_00D720;
#define dbowling_sceneTex_008120 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_008120"
static const ALIGN_ASSET(2) char bowling_sceneTex_008120[] = dbowling_sceneTex_008120;
#define dbowling_sceneTex_00A120 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_00A120"
static const ALIGN_ASSET(2) char bowling_sceneTex_00A120[] = dbowling_sceneTex_00A120;
#define dbowling_sceneTex_006120 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_006120"
static const ALIGN_ASSET(2) char bowling_sceneTex_006120[] = dbowling_sceneTex_006120;
#define dbowling_sceneTex_005920 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_005920"
static const ALIGN_ASSET(2) char bowling_sceneTex_005920[] = dbowling_sceneTex_005920;
#define dbowling_sceneTex_005320 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_005320"
static const ALIGN_ASSET(2) char bowling_sceneTex_005320[] = dbowling_sceneTex_005320;
#define dbowling_sceneTex_005120 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_005120"
static const ALIGN_ASSET(2) char bowling_sceneTex_005120[] = dbowling_sceneTex_005120;
#define dbowling_sceneTex_003720 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_003720"
static const ALIGN_ASSET(2) char bowling_sceneTex_003720[] = dbowling_sceneTex_003720;
#define dbowling_sceneTex_004F20 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_004F20"
static const ALIGN_ASSET(2) char bowling_sceneTex_004F20[] = dbowling_sceneTex_004F20;
#define dbowling_sceneTex_002F20 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_002F20"
static const ALIGN_ASSET(2) char bowling_sceneTex_002F20[] = dbowling_sceneTex_002F20;
#define dbowling_sceneTex_002720 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_002720"
static const ALIGN_ASSET(2) char bowling_sceneTex_002720[] = dbowling_sceneTex_002720;
#define dbowling_sceneTex_0022A0 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_0022A0"
static const ALIGN_ASSET(2) char bowling_sceneTex_0022A0[] = dbowling_sceneTex_0022A0;
#define dbowling_sceneTex_005520 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_005520"
static const ALIGN_ASSET(2) char bowling_sceneTex_005520[] = dbowling_sceneTex_005520;
#define dbowling_sceneTex_002320 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_002320"
static const ALIGN_ASSET(2) char bowling_sceneTex_002320[] = dbowling_sceneTex_002320;
#define dbowling_sceneTex_001AA0 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_001AA0"
static const ALIGN_ASSET(2) char bowling_sceneTex_001AA0[] = dbowling_sceneTex_001AA0;
#define dbowling_sceneTex_00C720 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_00C720"
static const ALIGN_ASSET(2) char bowling_sceneTex_00C720[] = dbowling_sceneTex_00C720;
#define dbowling_sceneTex_00B720 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_00B720"
static const ALIGN_ASSET(2) char bowling_sceneTex_00B720[] = dbowling_sceneTex_00B720;
#define dbowling_sceneTex_00BB20 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_00BB20"
static const ALIGN_ASSET(2) char bowling_sceneTex_00BB20[] = dbowling_sceneTex_00BB20;
#define dbowling_sceneTex_00AF20 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_00AF20"
static const ALIGN_ASSET(2) char bowling_sceneTex_00AF20[] = dbowling_sceneTex_00AF20;
#define dbowling_sceneTex_00A920 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_00A920"
static const ALIGN_ASSET(2) char bowling_sceneTex_00A920[] = dbowling_sceneTex_00A920;
#define dbowling_sceneTex_00AB20 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_00AB20"
static const ALIGN_ASSET(2) char bowling_sceneTex_00AB20[] = dbowling_sceneTex_00AB20;
#define dbowling_sceneTex_004720 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_004720"
static const ALIGN_ASSET(2) char bowling_sceneTex_004720[] = dbowling_sceneTex_004720;
#define dbowling_sceneTex_007120 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_007120"
static const ALIGN_ASSET(2) char bowling_sceneTex_007120[] = dbowling_sceneTex_007120;
#define dbowling_sceneTex_00AD20 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_00AD20"
static const ALIGN_ASSET(2) char bowling_sceneTex_00AD20[] = dbowling_sceneTex_00AD20;