Shipwright/soh/assets/scenes/dungeons/jyasinzou/jyasinzou_room_19.h
2023-03-02 15:37:47 +01:00

42 lines
2.5 KiB
C

#pragma once
#include "align_asset_macro.h"
#define djyasinzou_room_19DL_0014E0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_19DL_0014E0"
static const ALIGN_ASSET(2) char jyasinzou_room_19DL_0014E0[] = djyasinzou_room_19DL_0014E0;
#define djyasinzou_room_19Tex_0045C8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_19Tex_0045C8"
static const ALIGN_ASSET(2) char jyasinzou_room_19Tex_0045C8[] = djyasinzou_room_19Tex_0045C8;
#define djyasinzou_room_19Tex_003DC8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_19Tex_003DC8"
static const ALIGN_ASSET(2) char jyasinzou_room_19Tex_003DC8[] = djyasinzou_room_19Tex_003DC8;
#define djyasinzou_room_19Tex_0051C8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_19Tex_0051C8"
static const ALIGN_ASSET(2) char jyasinzou_room_19Tex_0051C8[] = djyasinzou_room_19Tex_0051C8;
#define djyasinzou_room_19Tex_0055C8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_19Tex_0055C8"
static const ALIGN_ASSET(2) char jyasinzou_room_19Tex_0055C8[] = djyasinzou_room_19Tex_0055C8;
#define djyasinzou_room_19DL_001FE8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_19DL_001FE8"
static const ALIGN_ASSET(2) char jyasinzou_room_19DL_001FE8[] = djyasinzou_room_19DL_001FE8;
#define djyasinzou_room_19Tex_002DC8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_19Tex_002DC8"
static const ALIGN_ASSET(2) char jyasinzou_room_19Tex_002DC8[] = djyasinzou_room_19Tex_002DC8;
#define djyasinzou_room_19Tex_004DC8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_19Tex_004DC8"
static const ALIGN_ASSET(2) char jyasinzou_room_19Tex_004DC8[] = djyasinzou_room_19Tex_004DC8;
#define djyasinzou_room_19DL_002268 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_19DL_002268"
static const ALIGN_ASSET(2) char jyasinzou_room_19DL_002268[] = djyasinzou_room_19DL_002268;
#define djyasinzou_room_19DL_0024E8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_19DL_0024E8"
static const ALIGN_ASSET(2) char jyasinzou_room_19DL_0024E8[] = djyasinzou_room_19DL_0024E8;
#define djyasinzou_room_19DL_002768 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_19DL_002768"
static const ALIGN_ASSET(2) char jyasinzou_room_19DL_002768[] = djyasinzou_room_19DL_002768;
#define djyasinzou_room_19DL_0029E8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_19DL_0029E8"
static const ALIGN_ASSET(2) char jyasinzou_room_19DL_0029E8[] = djyasinzou_room_19DL_0029E8;
#define djyasinzou_room_19DL_002C68 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_19DL_002C68"
static const ALIGN_ASSET(2) char jyasinzou_room_19DL_002C68[] = djyasinzou_room_19DL_002C68;