Shipwright/soh/assets/scenes/dungeons/jyasinzou/jyasinzou_room_12.h
2023-03-02 15:37:47 +01:00

18 lines
1.0 KiB
C

#pragma once
#include "align_asset_macro.h"
#define djyasinzou_room_12DL_0006B0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_12DL_0006B0"
static const ALIGN_ASSET(2) char jyasinzou_room_12DL_0006B0[] = djyasinzou_room_12DL_0006B0;
#define djyasinzou_room_12Tex_0018D8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_12Tex_0018D8"
static const ALIGN_ASSET(2) char jyasinzou_room_12Tex_0018D8[] = djyasinzou_room_12Tex_0018D8;
#define djyasinzou_room_12Tex_0010D8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_12Tex_0010D8"
static const ALIGN_ASSET(2) char jyasinzou_room_12Tex_0010D8[] = djyasinzou_room_12Tex_0010D8;
#define djyasinzou_room_12DL_000B38 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_12DL_000B38"
static const ALIGN_ASSET(2) char jyasinzou_room_12DL_000B38[] = djyasinzou_room_12DL_000B38;
#define djyasinzou_room_12DL_000F08 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_12DL_000F08"
static const ALIGN_ASSET(2) char jyasinzou_room_12DL_000F08[] = djyasinzou_room_12DL_000F08;