Shipwright/soh/assets/scenes/dungeons/ganontika/ganontika_scene.h
2023-03-02 15:37:47 +01:00

63 lines
3.4 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dgForestTrialSageCs "__OTR__scenes/nonmq/ganontika_scene/gForestTrialSageCs"
static const ALIGN_ASSET(2) char gForestTrialSageCs[] = dgForestTrialSageCs;
#define dgWaterTrialSageCs "__OTR__scenes/nonmq/ganontika_scene/gWaterTrialSageCs"
static const ALIGN_ASSET(2) char gWaterTrialSageCs[] = dgWaterTrialSageCs;
#define dgShadowTrialSageCs "__OTR__scenes/nonmq/ganontika_scene/gShadowTrialSageCs"
static const ALIGN_ASSET(2) char gShadowTrialSageCs[] = dgShadowTrialSageCs;
#define dgFireTrialSageCs "__OTR__scenes/nonmq/ganontika_scene/gFireTrialSageCs"
static const ALIGN_ASSET(2) char gFireTrialSageCs[] = dgFireTrialSageCs;
#define dgLightTrialSageCs "__OTR__scenes/nonmq/ganontika_scene/gLightTrialSageCs"
static const ALIGN_ASSET(2) char gLightTrialSageCs[] = dgLightTrialSageCs;
#define dgSpiritTrialSageCs "__OTR__scenes/nonmq/ganontika_scene/gSpiritTrialSageCs"
static const ALIGN_ASSET(2) char gSpiritTrialSageCs[] = dgSpiritTrialSageCs;
#define dgTowerBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gTowerBarrierCs"
static const ALIGN_ASSET(2) char gTowerBarrierCs[] = dgTowerBarrierCs;
#define dgLightBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gLightBarrierCs"
static const ALIGN_ASSET(2) char gLightBarrierCs[] = dgLightBarrierCs;
#define dgFireBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gFireBarrierCs"
static const ALIGN_ASSET(2) char gFireBarrierCs[] = dgFireBarrierCs;
#define dgForestBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gForestBarrierCs"
static const ALIGN_ASSET(2) char gForestBarrierCs[] = dgForestBarrierCs;
#define dgSpiritBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gSpiritBarrierCs"
static const ALIGN_ASSET(2) char gSpiritBarrierCs[] = dgSpiritBarrierCs;
#define dgWaterBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gWaterBarrierCs"
static const ALIGN_ASSET(2) char gWaterBarrierCs[] = dgWaterBarrierCs;
#define dgShadowBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gShadowBarrierCs"
static const ALIGN_ASSET(2) char gShadowBarrierCs[] = dgShadowBarrierCs;
#define dganontika_sceneCollisionHeader_019EAC "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneCollisionHeader_019EAC"
static const ALIGN_ASSET(2) char ganontika_sceneCollisionHeader_019EAC[] = dganontika_sceneCollisionHeader_019EAC;
#define dganontika_sceneTex_01F780 "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneTex_01F780"
static const ALIGN_ASSET(2) char ganontika_sceneTex_01F780[] = dganontika_sceneTex_01F780;
#define dganontika_sceneTLUT_01F380 "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneTLUT_01F380"
static const ALIGN_ASSET(2) char ganontika_sceneTLUT_01F380[] = dganontika_sceneTLUT_01F380;
#define dganontika_sceneTex_020380 "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneTex_020380"
static const ALIGN_ASSET(2) char ganontika_sceneTex_020380[] = dganontika_sceneTex_020380;
#define dganontika_sceneTex_020B80 "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneTex_020B80"
static const ALIGN_ASSET(2) char ganontika_sceneTex_020B80[] = dganontika_sceneTex_020B80;
#define dganontika_sceneTex_01F580 "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneTex_01F580"
static const ALIGN_ASSET(2) char ganontika_sceneTex_01F580[] = dganontika_sceneTex_01F580;
#define dganontika_sceneTex_01FF80 "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneTex_01FF80"
static const ALIGN_ASSET(2) char ganontika_sceneTex_01FF80[] = dganontika_sceneTex_01FF80;