Shipwright/soh/assets/scenes/dungeons/ganontika/ganontika_room_9.h
2023-03-02 15:37:47 +01:00

66 lines
4.0 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dganontika_room_9DL_001CF0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_9DL_001CF0"
static const ALIGN_ASSET(2) char ganontika_room_9DL_001CF0[] = dganontika_room_9DL_001CF0;
#define dganontika_room_9Tex_007C88 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_9Tex_007C88"
static const ALIGN_ASSET(2) char ganontika_room_9Tex_007C88[] = dganontika_room_9Tex_007C88;
#define dganontika_room_9Tex_007E88 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_9Tex_007E88"
static const ALIGN_ASSET(2) char ganontika_room_9Tex_007E88[] = dganontika_room_9Tex_007E88;
#define dganontika_room_9DL_002918 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_9DL_002918"
static const ALIGN_ASSET(2) char ganontika_room_9DL_002918[] = dganontika_room_9DL_002918;
#define dganontika_room_9DL_003200 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_9DL_003200"
static const ALIGN_ASSET(2) char ganontika_room_9DL_003200[] = dganontika_room_9DL_003200;
#define dganontika_room_9DL_003B90 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_9DL_003B90"
static const ALIGN_ASSET(2) char ganontika_room_9DL_003B90[] = dganontika_room_9DL_003B90;
#define dganontika_room_9DL_0049B0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_9DL_0049B0"
static const ALIGN_ASSET(2) char ganontika_room_9DL_0049B0[] = dganontika_room_9DL_0049B0;
#define dganontika_room_9Tex_008688 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_9Tex_008688"
static const ALIGN_ASSET(2) char ganontika_room_9Tex_008688[] = dganontika_room_9Tex_008688;
#define dganontika_room_9Tex_009688 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_9Tex_009688"
static const ALIGN_ASSET(2) char ganontika_room_9Tex_009688[] = dganontika_room_9Tex_009688;
#define dganontika_room_9DL_004D80 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_9DL_004D80"
static const ALIGN_ASSET(2) char ganontika_room_9DL_004D80[] = dganontika_room_9DL_004D80;
#define dganontika_room_9Tex_008E88 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_9Tex_008E88"
static const ALIGN_ASSET(2) char ganontika_room_9Tex_008E88[] = dganontika_room_9Tex_008E88;
#define dganontika_room_9DL_005038 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_9DL_005038"
static const ALIGN_ASSET(2) char ganontika_room_9DL_005038[] = dganontika_room_9DL_005038;
#define dganontika_room_9DL_005318 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_9DL_005318"
static const ALIGN_ASSET(2) char ganontika_room_9DL_005318[] = dganontika_room_9DL_005318;
#define dganontika_room_9DL_0012F0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_9DL_0012F0"
static const ALIGN_ASSET(2) char ganontika_room_9DL_0012F0[] = dganontika_room_9DL_0012F0;
#define dganontika_room_9DL_0006E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_9DL_0006E0"
static const ALIGN_ASSET(2) char ganontika_room_9DL_0006E0[] = dganontika_room_9DL_0006E0;
#define dganontika_room_9Tex_005488 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_9Tex_005488"
static const ALIGN_ASSET(2) char ganontika_room_9Tex_005488[] = dganontika_room_9Tex_005488;
#define dganontika_room_9Tex_006488 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_9Tex_006488"
static const ALIGN_ASSET(2) char ganontika_room_9Tex_006488[] = dganontika_room_9Tex_006488;
#define dganontika_room_9Tex_007488 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_9Tex_007488"
static const ALIGN_ASSET(2) char ganontika_room_9Tex_007488[] = dganontika_room_9Tex_007488;
#define dganontika_room_9DL_0003A0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_9DL_0003A0"
static const ALIGN_ASSET(2) char ganontika_room_9DL_0003A0[] = dganontika_room_9DL_0003A0;
#define dganontika_room_9DL_00A750 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_9DL_00A750"
static const ALIGN_ASSET(2) char ganontika_room_9DL_00A750[] = dganontika_room_9DL_00A750;
#define dganontika_room_9Tex_00A818 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_9Tex_00A818"
static const ALIGN_ASSET(2) char ganontika_room_9Tex_00A818[] = dganontika_room_9Tex_00A818;