Shipwright/soh/assets/scenes/dungeons/ddan/ddan_room_6.h
2023-03-02 15:37:47 +01:00

18 lines
890 B
C

#pragma once
#include "align_asset_macro.h"
#define dddan_room_6DL_000700 "__OTR__scenes/nonmq/ddan_scene/ddan_room_6DL_000700"
static const ALIGN_ASSET(2) char ddan_room_6DL_000700[] = dddan_room_6DL_000700;
#define dddan_room_6Tex_000CA8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_6Tex_000CA8"
static const ALIGN_ASSET(2) char ddan_room_6Tex_000CA8[] = dddan_room_6Tex_000CA8;
#define dddan_room_6Tex_0014A8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_6Tex_0014A8"
static const ALIGN_ASSET(2) char ddan_room_6Tex_0014A8[] = dddan_room_6Tex_0014A8;
#define dddan_room_6Tex_0020A8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_6Tex_0020A8"
static const ALIGN_ASSET(2) char ddan_room_6Tex_0020A8[] = dddan_room_6Tex_0020A8;
#define dddan_room_6Tex_001CA8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_6Tex_001CA8"
static const ALIGN_ASSET(2) char ddan_room_6Tex_001CA8[] = dddan_room_6Tex_001CA8;