Shipwright/soh/assets/scenes/dungeons/bdan/bdan_room_13.h
2023-03-02 15:37:47 +01:00

24 lines
1.3 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dbdan_room_13DL_0015A8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_13DL_0015A8"
static const ALIGN_ASSET(2) char bdan_room_13DL_0015A8[] = dbdan_room_13DL_0015A8;
#define dbdan_room_13Tex_0015B8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_13Tex_0015B8"
static const ALIGN_ASSET(2) char bdan_room_13Tex_0015B8[] = dbdan_room_13Tex_0015B8;
#define dbdan_room_13Tex_0021B8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_13Tex_0021B8"
static const ALIGN_ASSET(2) char bdan_room_13Tex_0021B8[] = dbdan_room_13Tex_0021B8;
#define dbdan_room_13Tex_001DB8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_13Tex_001DB8"
static const ALIGN_ASSET(2) char bdan_room_13Tex_001DB8[] = dbdan_room_13Tex_001DB8;
#define dbdan_room_13DL_002B68 "__OTR__scenes/nonmq/bdan_scene/bdan_room_13DL_002B68"
static const ALIGN_ASSET(2) char bdan_room_13DL_002B68[] = dbdan_room_13DL_002B68;
#define dbdan_room_13Set_000140DL_0015A8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_13Set_000140DL_0015A8"
static const ALIGN_ASSET(2) char bdan_room_13Set_000140DL_0015A8[] = dbdan_room_13Set_000140DL_0015A8;
#define dbdan_room_13Set_000140DL_002B68 "__OTR__scenes/nonmq/bdan_scene/bdan_room_13Set_000140DL_002B68"
static const ALIGN_ASSET(2) char bdan_room_13Set_000140DL_002B68[] = dbdan_room_13Set_000140DL_002B68;